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Difference between revisions of "Hardcore"

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{{Todo|Gather more info, format, etc.|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Mazt|Mazt]] 16:43, 6 December 2011 (PST)}}
 
{{Todo|Gather more info, format, etc.|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Mazt|Mazt]] 16:43, 6 December 2011 (PST)}}
  
Hardcore mode was added 1st of december 2011. After the update, after you have over 100 [[Soul Points]], you can choose to join a [[distant town|random town]], or to join a {{MetaInline|Hardcore|displayname=hardcore town}}. Hardcore towns are much harder to survive in.  Note that there is only ever 1 Hardcore town open for joining at a time, the next appears as the previous is filled.
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Hardcore mode was added 1st of december 2011. After the update, if you have over 100 [[Soul Points]], you can choose to join a [[distant town|random town]], or to join a {{MetaInline|Hardcore|displayname=Hardcore Town}}. Hardcore towns are much harder to survive in.  Note that there is only ever 1 Hardcore town open for joining at a time, the next appears once the previous is filled.
  
Listed below are the difference between regular distant towns and a Hardcore town.
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Listed below are the differences between regular distant towns and a Hardcore town.
  
 
==Damage to Defenses==
 
==Damage to Defenses==
  
Defensive Objects in the {{MetaInline|The Bank}} can be destroyed during an attack.  The rate of DO destruction appears to be directly coupled to attack size (not overflow sizes).
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*Defensive Objects in the {{MetaInline|The Bank}} can be destroyed during {{MetaInline|The Attack}}.  The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
  
At 23:00 server time, the constructions in town can become damaged, and if they are not repaired, they can even be destroyed.
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*At 23:00 server time (when {{MetaInline|The Attack}} occurs), the constructions in town can become damaged. The buildings are repaired through the Construction Sites tab in town by investing {{AP}}s (or technician {{CP}}s).
Buildings are repaired through the Construction Sites tab in town through the spending of {{AP}}s (or technician {{CP}}s).
 
  
Defensive constructions which have been damaged provide less defence points, similar to the {{MetaInline|Reactor}} on normal towns.
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*{{MetaInline|Defence|displayname=Defensive constructions}} which have been damaged provide less defence points, similar to the {{MetaInline|Reactor}} on normal towns.
  
Constructions which become completely destroyed need to be rebuilt, costing the same AP and materials as when first built.
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*If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
  
If a parent building is destroyed then it's children will continue to function however they can not be repaired until the parent is restored.
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*Constructions which become completely destroyed need to be rebuilt, costing the same {{AP}} and materials as when first built.
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*If a parent building is destroyed then it's children will continue to function; however they cannot be repaired until the parent is restored.
  
 
==Town Setup==
 
==Town Setup==
  
-The amount of prebuilt constructions were decreased significally.
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*The amount of prebuilt constructions are decreased significally.
  
-Initial water reserves are decreased.
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*Initial water reserves are decreased.
  
 
==Game mechanic changes==
 
==Game mechanic changes==
  
-Camping survival chances are significantly lowered.
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*The survival chances of [[Camping]] are significantly lowered.
  
-Chance to die from infection at 23:00 increased to 75%.
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*The Chances to die from {{MetaInline|Infected|displayname=infection}} at 23:00 is increased from the usual 50% to 75%.
  
-Chances to injure someone with the 'assault' option increased.
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*The Chances to {{MetaInline|Wounded|displayname=injure}} someone with the 'assault' option increased.
  
-The amount of free [[hero]] days you get if you are the [[last man standing]] is doubled.  Note that there is a seperate Hardcore - LMS rare achievement which is gained '''as well as''' a regular LMS.
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*The amount of free {{MetaInline|Hero}} days you get if you are the {{MetaInline|Last_Man_Standing}} is doubled.  Note that there is a seperate Hardcore - LMS rare [[distinction]] which is gained '''as well as''' a regular LMS.
  
-External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns.  All auto-updaters are disabled or will not work correctly. Some apps may still allow manual zone updates (DtD)
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*External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns.  All auto-updaters are disabled or will not work correctly. Some applications may still allow manual zone updates (in example, [[From Dusk Till Dawn]])
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]
 
[[Category:Town]]
 
[[Category:Town]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 09:41, 26 February 2012

Item todo.gif This page has automatically been added to the to do category for the following reason: Gather more info, format, etc.. The page was tagged by: Small admin.gif Mazt 16:43, 6 December 2011 (PST)

Hardcore mode was added 1st of december 2011. After the update, if you have over 100 Soul Points, you can choose to join a random town, or to join a R suhard.gifR suhard.gifHardcore Hardcore Town. Hardcore towns are much harder to survive in. Note that there is only ever 1 Hardcore town open for joining at a time, the next appears once the previous is filled.

Listed below are the differences between regular distant towns and a Hardcore town.

Damage to Defenses

  • Defensive Objects in the Item chest citizen.gifItem chest citizen.gifThe Bank The Bank can be destroyed during Small fight.gifSmall fight.gifThe Attack The Attack. The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
  • At 23:00 server time (when Small fight.gifSmall fight.gifThe Attack The Attack occurs), the constructions in town can become damaged. The buildings are repaired through the Construction Sites tab in town by investing Small pa.gifs (or technician Small pc.gifs).
  • If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
  • Constructions which become completely destroyed need to be rebuilt, costing the same Small pa.gif and materials as when first built.
  • If a parent building is destroyed then it's children will continue to function; however they cannot be repaired until the parent is restored.

Town Setup

  • The amount of prebuilt constructions are decreased significally.
  • Initial water reserves are decreased.

Game mechanic changes

  • The survival chances of Camping are significantly lowered.
  • The Chances to die from Status infect.gifStatus infect.gifInfected infection at 23:00 is increased from the usual 50% to 75%.
  • The Chances to Status wound.gifStatus wound.gifWounded injure someone with the 'assault' option increased.
  • External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. All auto-updaters are disabled or will not work correctly. Some applications may still allow manual zone updates (in example, From Dusk Till Dawn)