This site is not maintained anymore. Please move to MHWiki.org
Difference between revisions of "Hardcore"
From Die2Nite Wiki
m (formatting.) |
(adding more content plus formatting) |
||
| Line 1: | Line 1: | ||
{{Todo|Gather more info, format, etc.|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Mazt|Mazt]] 16:43, 6 December 2011 (PST)}} | {{Todo|Gather more info, format, etc.|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Mazt|Mazt]] 16:43, 6 December 2011 (PST)}} | ||
| − | Hardcore mode was added 1st of december 2011. After the update, | + | Hardcore mode was added 1st of december 2011. After the update, if you have over 100 [[Soul Points]], you can choose to join a [[distant town|random town]], or to join a {{MetaInline|Hardcore|displayname=Hardcore Town}}. Hardcore towns are much harder to survive in. Note that there is only ever 1 Hardcore town open for joining at a time, the next appears once the previous is filled. |
| − | Listed below are the | + | Listed below are the differences between regular distant towns and a Hardcore town. |
==Damage to Defenses== | ==Damage to Defenses== | ||
| − | Defensive Objects in the {{MetaInline|The Bank}} can be destroyed during | + | *Defensive Objects in the {{MetaInline|The Bank}} can be destroyed during {{MetaInline|The Attack}}. The rate of destruction appears to be directly coupled to attack size (not overflow sizes). |
| − | At 23:00 server time, the constructions in town can become damaged | + | *At 23:00 server time (when {{MetaInline|The Attack}} occurs), the constructions in town can become damaged. The buildings are repaired through the Construction Sites tab in town by investing {{AP}}s (or technician {{CP}}s). |
| − | |||
| − | Defensive constructions which have been damaged provide less defence points, similar to the {{MetaInline|Reactor}} on normal towns. | + | *{{MetaInline|Defence|displayname=Defensive constructions}} which have been damaged provide less defence points, similar to the {{MetaInline|Reactor}} on normal towns. |
| − | + | *If damaged buildings are not repaired, they can even be destroyed during the next wave of attack. | |
| − | If a parent building is destroyed then it's children will continue to function however they | + | *Constructions which become completely destroyed need to be rebuilt, costing the same {{AP}} and materials as when first built. |
| + | |||
| + | *If a parent building is destroyed then it's children will continue to function; however they cannot be repaired until the parent is restored. | ||
==Town Setup== | ==Town Setup== | ||
| − | + | *The amount of prebuilt constructions are decreased significally. | |
| − | + | *Initial water reserves are decreased. | |
==Game mechanic changes== | ==Game mechanic changes== | ||
| − | + | *The survival chances of [[Camping]] are significantly lowered. | |
| − | + | *The Chances to die from {{MetaInline|Infected|displayname=infection}} at 23:00 is increased from the usual 50% to 75%. | |
| − | + | *The Chances to {{MetaInline|Wounded|displayname=injure}} someone with the 'assault' option increased. | |
| − | + | *The amount of free {{MetaInline|Hero}} days you get if you are the {{MetaInline|Last_Man_Standing}} is doubled. Note that there is a seperate Hardcore - LMS rare [[distinction]] which is gained '''as well as''' a regular LMS. | |
| − | + | *External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. All auto-updaters are disabled or will not work correctly. Some applications may still allow manual zone updates (in example, [[From Dusk Till Dawn]]) | |
[[Category:Concepts]] | [[Category:Concepts]] | ||
[[Category:Town]] | [[Category:Town]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 09:41, 26 February 2012
Hardcore mode was added 1st of december 2011. After the update, if you have over 100 Soul Points, you can choose to join a random town, or to join a
Hardcore Town. Hardcore towns are much harder to survive in. Note that there is only ever 1 Hardcore town open for joining at a time, the next appears once the previous is filled.
Listed below are the differences between regular distant towns and a Hardcore town.
Damage to Defenses
- Defensive Objects in the
The Bank can be destroyed during
The Attack. The rate of destruction appears to be directly coupled to attack size (not overflow sizes).
- At 23:00 server time (when
The Attack occurs), the constructions in town can become damaged. The buildings are repaired through the Construction Sites tab in town by investing
s (or technician
s).
Defensive constructions which have been damaged provide less defence points, similar to the
Reactor on normal towns.
- If damaged buildings are not repaired, they can even be destroyed during the next wave of attack.
- Constructions which become completely destroyed need to be rebuilt, costing the same
and materials as when first built.
- If a parent building is destroyed then it's children will continue to function; however they cannot be repaired until the parent is restored.
Town Setup
- The amount of prebuilt constructions are decreased significally.
- Initial water reserves are decreased.
Game mechanic changes
- The survival chances of Camping are significantly lowered.
- The Chances to die from
infection at 23:00 is increased from the usual 50% to 75%.
- The Chances to
injure someone with the 'assault' option increased.
- The amount of free
Hero days you get if you are the
Last Man Standing is doubled. Note that there is a seperate Hardcore - LMS rare distinction which is gained as well as a regular LMS.
- External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. All auto-updaters are disabled or will not work correctly. Some applications may still allow manual zone updates (in example, From Dusk Till Dawn)