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Difference between revisions of "Hardcore"

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(expanded info on construction damages)
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Hardcore mode was added 1 of december 2011. After the update, after you have over 100 [[Soul Points]], you can choose to join a random town, or to join a random hardcore town. Hardcore towns are much harder to survive in.
 
Hardcore mode was added 1 of december 2011. After the update, after you have over 100 [[Soul Points]], you can choose to join a random town, or to join a random hardcore town. Hardcore towns are much harder to survive in.
The changes of hardcore mode:
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 +
The changes of hardcore mode include:
  
 
-The amount of prebuild constructions were decreased significally.
 
-The amount of prebuild constructions were decreased significally.
  
-Everyday at 23:00 server time, the defensive constructions get damaged, and if they are not repaired, they can be destroyed(?)
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'''Defensive Construction Damages'''
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At 23:00 server time, the defensive constructions in town can become damaged, and if they are not repaired, they can even be destroyed.
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Buildings are repaired through the Construction Sites tab in town through the spending of APs (or technician CPs).
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Defensive constructions which have been damaged provide less defence points.
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 +
Defensive constructions which become completely destroyed need to be rebuilt, costing the same AP and materials as when first built
  
-Defensive constructions which have been damaged provide less defence points.
+
If a parent building is destroyed then it's children will continue to function however they can not be repaired until the parent is restored.
  
 
-The amount of free [[hero]] days you get if you are the [[last man standing]] is doubled.
 
-The amount of free [[hero]] days you get if you are the [[last man standing]] is doubled.
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-Initial water reserves are decreased.
 
-Initial water reserves are decreased.
  
-Defensive Objects in the bank can be destroyed during an attack.
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-Defensive Objects in the bank can be destroyed during an attack.  The rate of DO destruction appears to be directly coupled to attack size.
  
 
-Camping survival chances are significantly lowered.
 
-Camping survival chances are significantly lowered.
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-Chances to injure someone with the 'assault' option increased.
 
-Chances to injure someone with the 'assault' option increased.
  
-External apps are limited in functionality.  All auto-updates are disabled.  Some apps may still allow manual zone updates (DtD)
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-External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns.  All auto-updaters are disabled or will not work correctly.  Some apps may still allow manual zone updates (DtD)
  
 
[[Category:Town]]
 
[[Category:Town]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 11:11, 20 December 2011

Item todo.gif This page has automatically been added to the to do category for the following reason: Gather more info, format, etc.. The page was tagged by: Small admin.gif Mazt 16:43, 6 December 2011 (PST)

Hardcore mode was added 1 of december 2011. After the update, after you have over 100 Soul Points, you can choose to join a random town, or to join a random hardcore town. Hardcore towns are much harder to survive in.

The changes of hardcore mode include:

-The amount of prebuild constructions were decreased significally.

Defensive Construction Damages

At 23:00 server time, the defensive constructions in town can become damaged, and if they are not repaired, they can even be destroyed. Buildings are repaired through the Construction Sites tab in town through the spending of APs (or technician CPs).

Defensive constructions which have been damaged provide less defence points.

Defensive constructions which become completely destroyed need to be rebuilt, costing the same AP and materials as when first built

If a parent building is destroyed then it's children will continue to function however they can not be repaired until the parent is restored.

-The amount of free hero days you get if you are the last man standing is doubled.

-Initial water reserves are decreased.

-Defensive Objects in the bank can be destroyed during an attack. The rate of DO destruction appears to be directly coupled to attack size.

-Camping survival chances are significantly lowered.

-Chance to die from infection at 23:00 increased to 75%.

-Chances to injure someone with the 'assault' option increased.

-External apps are limited in functionality due to the XML feeds being truncated in Hardcore towns. All auto-updaters are disabled or will not work correctly. Some apps may still allow manual zone updates (DtD)