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Difference between revisions of "Water Ration"
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{{MetaInfobox}} | {{MetaInfobox}} | ||
| − | + | A water ration is one of the most important items in town. It stops you from dehydrating into a corpse, replenishes your {{AP}} so you can carry on with more work, and when needed, it can be used in conjunction with other items to wipe out a few pesky zombies. Really, what more can you ask from a bottle of water these days? | |
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==Found== | ==Found== | ||
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** [[Water Processing Plant]] | ** [[Water Processing Plant]] | ||
* {{MetaInline|Heroic Actions|displayname=Seeker}} | * {{MetaInline|Heroic Actions|displayname=Seeker}} | ||
| − | * Withdrawing a ration from | + | * Withdrawing a ration from {{MetaInline|The Well}}. |
* Using {{MetaInline|Water Purifying Tablets}} on a {{MetaInline|Full Jerrycan}} | * Using {{MetaInline|Water Purifying Tablets}} on a {{MetaInline|Full Jerrycan}} | ||
** Note: Using the {{MetaInline|Full Jerrycan}} with the {{MetaInline|Water Purifier}} / {{MetaInline|Water Filter}} will result in the rations being placed directly in the well. | ** Note: Using the {{MetaInline|Full Jerrycan}} with the {{MetaInline|Water Purifier}} / {{MetaInline|Water Filter}} will result in the rations being placed directly in the well. | ||
** Note: Most of water found at {{MetaInline|Explorable Ruins}} are poisoned. | ** Note: Most of water found at {{MetaInline|Explorable Ruins}} are poisoned. | ||
| − | == | + | ==Use== |
| − | *Drinking ( | + | * Drinking (not {{MetaInline|Dehydrated!}}) |
| − | * | + | ** Restores up to 6 {{AP}} |
| − | * | + | ** Grants the {{MetaInline|Refreshed}} status, which prevents one from drinking again on the same day to restore {{AP}} |
| − | **You greedily gulp down your ration of water, without tasting it in the least... Your throat still burns as much, but at least you aren't dehydrated anymore... | + | ** If the {{MetaInline|Thirsty}} status is present, it is removed<br/><span style="margin-left:20px;">''Placeholder</span><hr/ style="margin-left:20px;"><span style="margin-left:20px;">Placeholder''</span> |
| − | + | * Drinking (while {{MetaInline|Dehydrated!}}) | |
| − | *Disposing of [[Corpse|Corpses]] | + | ** Removes the {{MetaInline|Dehydrated!}} status <br/><span style="margin-left:20px;">''You greedily gulp down your ration of water, without tasting it in the least... Your throat still burns as much, but at least you aren't dehydrated anymore...</span><hr/ style="margin-left:20px;"><span style="margin-left:20px;">Your APs have not been restored because you were dehydrated.''</span> |
| − | * | + | ** Grants the {{MetaInline|Thirsty}} status |
| − | * | + | ** Does '''not''' restore 6 {{AP}} '''or''' grant the {{MetaInline|Refreshed}} status |
| − | * | + | * Used in construction sites. |
| − | *Filling a {{MetaInline|Water Cooler Bottle}}. | + | * Disposing of [[Corpse|Corpses]] |
| − | *Filling [[Armoury#Water-based|water-based]] weapons. | + | * Combined with {{MetaInline|Bag of Cement}} to form {{MetaInline|Unshaped Concrete Blocks}}. |
| − | **{{MetaInline|Aqua-Splash}} | + | * Combined with {{MetaInline|Strong Spices}} and {{MetaInline|Chinese Noodles}} to form {{MetaInline|Spicy Chinese Noodles}}. |
| − | **{{MetaInline|Plastic Bag}} to | + | ** This is generally frowned upon as it creates a 7 {{AP}} premium food using 12 {{AP}} worth of food and water. |
| − | **{{MetaInline|Plastic Bag and Semtex}} to | + | * Combined with a {{MetaInline|Vial of Poison}} to form {{MetaInline|Water Ration (poisoned)}}. |
| − | **{{MetaInline|Water Pistol}} | + | * Filling a {{MetaInline|Water Cooler Bottle (empty)}}, {{MetaInline|Water Cooler Bottle (1 ration)}}, or {{MetaInline|Water Cooler Bottle (2 rations)}}. |
| + | * Filling [[Armoury#Water-based|water-based]] weapons. | ||
| + | ** {{MetaInline|Aqua-Splash}} to form an {{MetaInline|Aqua-Splash (5 shots)}} | ||
| + | ** {{MetaInline|Plastic Bag}} to form a {{MetaInline|Water Bomb}} | ||
| + | ** {{MetaInline|Plastic Bag and Semtex}} to form an {{MetaInline|Exploding Water Bomb}} | ||
| + | ** {{MetaInline|Water Pistol}} to form a {{MetaInline|Water Pistol (3 shots)}} | ||
==Constructions== | ==Constructions== | ||
This is required in the construction of: | This is required in the construction of: | ||
| − | *{{MetaInline|Acid Spray}} (×2) | + | * {{MetaInline|Acid Spray}} (×2) |
| − | *{{MetaInline|Air Strike}} (×10) | + | * {{MetaInline|Air Strike}} (×10) |
| − | *{{MetaInline|Apple Tree}} (×10) | + | * {{MetaInline|Apple Tree}} (×10) |
| − | *{{MetaInline|Automatic Sprinklers}} (×20) | + | * {{MetaInline|Automatic Sprinklers}} (×20) |
| − | *{{MetaInline|Boiling Fog}} (×10) | + | * {{MetaInline|Boiling Fog}} (×10) |
| − | *{{MetaInline|Decon Shower}} (×10) | + | * {{MetaInline|Decon Shower}} (×10) |
| − | *{{MetaInline|Dump Upgrade}} (×20) | + | * {{MetaInline|Dump Upgrade}} (×20) |
| − | *{{MetaInline|Fertilizer}} (×10) | + | * {{MetaInline|Fertilizer}} (×10) |
| − | *{{MetaInline|Gas Gun}} (×10) | + | * {{MetaInline|Gas Gun}} (×10) |
| − | *{{MetaInline|Giant Sandcastle}} (×30) | + | * {{MetaInline|Giant Sandcastle}} (×30) |
| − | *{{MetaInline|Grapeboom}} (×10) | + | * {{MetaInline|Grapeboom}} (×10) |
| − | *{{MetaInline|Great Moat}} (×20) | + | * {{MetaInline|Great Moat}} (×20) |
| − | *{{MetaInline|Holy Raincloud}} (×5) | + | * {{MetaInline|Holy Raincloud}} (×5) |
| − | *{{MetaInline|Mines}} (×10) | + | * {{MetaInline|Mines}} (×10) |
| − | *{{MetaInline|Mist Spray}} (×15) | + | * {{MetaInline|Mist Spray}} (×15) |
| − | *{{MetaInline|Shooting Gallery}} (×30) | + | * {{MetaInline|Shooting Gallery}} (×30) |
| − | *{{MetaInline|Shower}} (×5) | + | * {{MetaInline|Shower}} (×5) |
| − | *{{MetaInline|Slip 'n' Slide}} (×10) | + | * {{MetaInline|Slip 'n' Slide}} (×10) |
| − | *{{MetaInline|Sluice}} (×15) | + | * {{MetaInline|Sluice}} (×15) |
| − | *{{MetaInline|Small Café}} (×1) | + | * {{MetaInline|Small Café}} (×1) |
| − | *{{MetaInline|Vegetable Plot}} (×10) | + | * {{MetaInline|Vegetable Plot}} (×10) |
| − | *{{MetaInline|Water Turrets}} (×40) | + | * {{MetaInline|Water Turrets}} (×40) |
| − | *{{MetaInline|Wonder Wheel}} (×20) | + | * {{MetaInline|Wonder Wheel}} (×20) |
| − | *{{MetaInline|XXL Voodoo Doll}} (×2) | + | * {{MetaInline|XXL Voodoo Doll}} (×2) |
| − | |||
| + | ==Notes== | ||
| + | * If one does not drink water at least once per two days, they will most likely die. | ||
| + | ** If a citizen does not drink water (is not {{MetaInline|Refreshed}} when they end the day), they will wake up the next day {{MetaInline|Thirsty}}. This also occurs on their 11th step in the desert without water. | ||
| + | ** If a citizen does not drink water (is not {{MetaInline|Refreshed}} when they end the day) and is already {{MetaInline|Thirsty}}, they will wake up the next day {{MetaInline|Dehydrated!}}. This also occurs on their 22nd step in the desert without water (or 11th step if already {{MetaInline|Thirsty}}). | ||
| + | ** If a citizen ends the day {{MetaInline|Dehydrated!}} (regardless of {{MetaInline|Refreshed}} status), they will wake up the next day {{MetaInline|Death|Dead}}. This also occurs on their 33rd step in the desert without water (22nd step if already {{MetaInline|Thirsty}}, or 11th step if already {{MetaInline|Dehydrated!}}). | ||
{{Food}} | {{Food}} | ||
Revision as of 03:04, 16 August 2013
| Water Ration |
|
| Drinking your water ration will quench your thirst when you're in the World Beyond. This will refresh you, and more importantly, your action points once per day. | |
| Category | Items |
| Sub Category | Food |
| When used | |
| Max (6) |
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| When |
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| 0 |
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A water ration is one of the most important items in town. It stops you from dehydrating into a corpse, replenishes your
so you can carry on with more work, and when needed, it can be used in conjunction with other items to wipe out a few pesky zombies. Really, what more can you ask from a bottle of water these days?
Found
-
Undepleted zones -
Ruins
-
Seeker - Withdrawing a ration from
The Well. - Using
Water Purifying Tablets on a
Full Jerrycan
- Note: Using the
Full Jerrycan with the
Water Purifier /
Water Filter will result in the rations being placed directly in the well. - Note: Most of water found at
Explorable Ruins are poisoned.
- Note: Using the
Use
- Drinking (not
Dehydrated!)
- Drinking (while
Dehydrated!)
- Removes the
Dehydrated! status
You greedily gulp down your ration of water, without tasting it in the least... Your throat still burns as much, but at least you aren't dehydrated anymore...
Your APs have not been restored because you were dehydrated. - Grants the
Thirsty status - Does not restore 6
or grant the
Refreshed status
- Removes the
- Used in construction sites.
- Disposing of Corpses
- Combined with
Bag of Cement to form
Unshaped Concrete Blocks. - Combined with
Strong Spices and
Chinese Noodles to form
Spicy Chinese Noodles.
- Combined with a
Vial of Poison to form
Water Ration (poisoned). - Filling a
Water Cooler Bottle (empty),
Water Cooler Bottle (1 ration), or
Water Cooler Bottle (2 rations). - Filling water-based weapons.
-
Aqua-Splash (empty) to form an
Aqua-Splash (5 shots) -
Plastic Bag to form a
Water Bomb -
Plastic Bag and Semtex to form an
Exploding Water Bomb -
Water Pistol (empty) to form a
Water Pistol (3 shots)
-
Constructions
This is required in the construction of:
-
Acid Spray (×2) -
Air Strike (×10) -
Apple Tree (×10) -
Automatic Sprinkler (×20) -
Boiling Fog (×10) -
Decon Shower (×10) -
Dump Upgrade (×20) -
Fertilizer (×10) -
Gas Gun (×10) -
Giant Sandcastle (×30) -
Grapeboom (×10) -
Great Moat (×20) -
Holy Raincloud (×5) -
Mines (×10) -
Mist Spray (×15) -
Shooting Gallery (×30) -
Shower (×5) -
Slip 'n' Slide (×10) -
Sluice (×15) -
Small Café (×1) -
Vegetable Plot (×10) -
Water Turrets (×40) -
Wonder Wheel (×20) -
XXL Voodoo Doll (×2)
Notes
- If one does not drink water at least once per two days, they will most likely die.
- If a citizen does not drink water (is not
Refreshed when they end the day), they will wake up the next day
Thirsty. This also occurs on their 11th step in the desert without water. - If a citizen does not drink water (is not
Refreshed when they end the day) and is already
Thirsty, they will wake up the next day
Dehydrated!. This also occurs on their 22nd step in the desert without water (or 11th step if already
Thirsty). - If a citizen ends the day
Dehydrated! (regardless of
Refreshed status), they will wake up the next day
Death. This also occurs on their 33rd step in the desert without water (22nd step if already
Thirsty, or 11th step if already
Dehydrated!).
- If a citizen does not drink water (is not