Difference between revisions of "Time"
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| − | {{todo|cover all aspects of zombie time, | + | {{todo|cover all aspects of zombie time, time blurbs, anything else that happens at maintenance, etc|[[User:Julia|Julia]] 16:10, 15 December 2011 (PST)}} |
{{spade|do we have the night time search penalty from hordes|[[User:Discordance|Discordance]] 08:31, 30 August 2011 (PDT)}} | {{spade|do we have the night time search penalty from hordes|[[User:Discordance|Discordance]] 08:31, 30 August 2011 (PDT)}} | ||
| + | Day and night last for 12 hours each, changing one another at 7:00 and 19:00 server time. So far they appear to have only cosmetic effects on the game, e.g. changing environmental images around the {{MetaInline|Town}} to reflect the corresponding time of day, and changing brightness and colouration of {{MetaInline|World Beyond}}. In the latter, day time also affects the blurb, and close to day time boundaries the lighting represents a transition state of morning/evening. | ||
| + | |||
| + | The nighttime text in the World Beyond is | ||
| + | "The nights are freezing cold in the desert... A thick dust cloud engulfs everything and you can hear mournful groaning all around you. Occasionally you make out an indistinct figure moving in the shadows. let's hope that it's just your imagination..." | ||
| − | + | At night, the title bar of the browser will say "A bitterly cold night..." then some different text depending on the player's location and if they are alone or with a group. For example "A bitterly cold night... alone, somewhere to in ''(sic)'' the east of the town..." | |
At the moment it doesn't look like the time of day has any effect on scavenging efficiency, like the penalty present in Hordes. Test results can be found [[Talk:Scavenging#Search_Results|here]]. | At the moment it doesn't look like the time of day has any effect on scavenging efficiency, like the penalty present in Hordes. Test results can be found [[Talk:Scavenging#Search_Results|here]]. | ||
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===Time=== | ===Time=== | ||
| − | In real life, the midnight attack takes place at: | + | In real life, the "midnight" attack takes place at: |
22:00 GMT (UK Western European Time) | 22:00 GMT (UK Western European Time) | ||
| Line 51: | Line 55: | ||
05:00 WIB (GMT +7) (Indonesian Time) | 05:00 WIB (GMT +7) (Indonesian Time) | ||
| + | ==Maintenance== | ||
| + | |||
| + | Maintenance occurs one hour after the attack, at 24:00/0:00 game time. The site is inaccessible during this time. At this time, any [[expedition]] paths laid out at the [[Town Gates]] will be cleared. | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 00:10, 16 December 2011
Day and night last for 12 hours each, changing one another at 7:00 and 19:00 server time. So far they appear to have only cosmetic effects on the game, e.g. changing environmental images around the
Town to reflect the corresponding time of day, and changing brightness and colouration of
World Beyond. In the latter, day time also affects the blurb, and close to day time boundaries the lighting represents a transition state of morning/evening.
The nighttime text in the World Beyond is "The nights are freezing cold in the desert... A thick dust cloud engulfs everything and you can hear mournful groaning all around you. Occasionally you make out an indistinct figure moving in the shadows. let's hope that it's just your imagination..."
At night, the title bar of the browser will say "A bitterly cold night..." then some different text depending on the player's location and if they are alone or with a group. For example "A bitterly cold night... alone, somewhere to in (sic) the east of the town..."
At the moment it doesn't look like the time of day has any effect on scavenging efficiency, like the penalty present in Hordes. Test results can be found here.
Midnight
"Midnight" is that dreaded time at which the zombies smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. None of these events take place if the town hasn't reached the quota of 40 citizens.
Effects on the Player
- Action Points
are restored. - Status Effects resolve, or progress (depending on the effect):
- If the player is
Wounded, they will become
Infected. - If the player is
Infected, they have a 50% chance of dying. - If they are
Dehydrated!, then they will die if not
Refreshed. - If they are
Hooked! and not
Drugged they will die. - If they are camping in the World Beyond, they either die or receive a bonus to scavenging depending on chance.
- If they are in the World Beyond and haven't set up a camp, they die.
Effects on the Town
- The town's voted-upon upgrade is put into effect, immediately before the attack.
- The town is attacked by zombies, pitting defensive measures against the attacking goons.
- Temporary defenses are resolved and removed.
- The daily "Midnight Bulletin" of
The News Corpse is published.
The Well is refreshed.- Bonuses provided by construction sites and buildings go into effect (i.e.
Searchtower) - If the town has a
Reactor and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify)
Time
In real life, the "midnight" attack takes place at:
22:00 GMT (UK Western European Time)
17:00 EST (GMT -5)(NA Eastern Standard Time)
18:00 (GMT -3) (Brazilian time)
14:00 PST (GMT -8)(NA Pacific Standard Time)
08:00 AEST (GMT +10) (Australian Eastern Standard Time)
02:00 MSK (GMT +4) (Moscow Time)
05:00 WIB (GMT +7) (Indonesian Time)
Maintenance
Maintenance occurs one hour after the attack, at 24:00/0:00 game time. The site is inaccessible during this time. At this time, any expedition paths laid out at the Town Gates will be cleared.