Difference between revisions of "Time"
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**Temporary defenses are resolved and removed. | **Temporary defenses are resolved and removed. | ||
*The daily "Midnight Bulletin" of {{MetaInline|The News Corpse}} is published. | *The daily "Midnight Bulletin" of {{MetaInline|The News Corpse}} is published. | ||
| − | * | + | *{{MetaInline|The Well}} is refreshed. |
*Bonuses provided by construction sites and buildings go into effect (i.e. {{MetaInline|Search Tower}}) | *Bonuses provided by construction sites and buildings go into effect (i.e. {{MetaInline|Search Tower}}) | ||
*If the town has a {{MetaInline|Reactor}} and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify) | *If the town has a {{MetaInline|Reactor}} and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify) | ||
Revision as of 17:51, 10 December 2011
Day and night last for 12 hours each, changing one another at 7:00 and 19:00 server time. So far they appear to have only cosmetic effects on the game, e.g. changing environmental images around the
Town to reflect the corresponding time of day, and changing brightness and colouration of
World Beyond. In the latter, day time also affects the blurb, and close to day time boundaries the lighting represents a transition state of morning/evening.
At the moment it doesn't look like the time of day has any effect on scavenging efficiency, like the penalty present in Hordes. Test results can be found here.
Midnight
"Midnight" is that dreaded time at which the zombies smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. None of these events take place if the town hasn't reached the quota of 40 citizens.
Effects on the Player
- Action Points
are restored. - Status Effects resolve, or progress (depending on the effect):
- If the player is
Wounded, they will become
Infected. - If the player is
Infected, they have a 50% chance of dying. - If they are
Dehydrated!, then they will die if not
Refreshed. - If they are
Hooked! and not
Drugged they will die. - If they are camping in the World Beyond, they either die or receive a bonus to scavenging depending on chance.
- If they are in the World Beyond and haven't set up a camp, they die.
Effects on the Town
- The town's voted-upon upgrade is put into effect, immediately before the attack.
- The town is attacked by zombies, pitting defensive measures against the attacking goons.
- Temporary defenses are resolved and removed.
- The daily "Midnight Bulletin" of
The News Corpse is published.
The Well is refreshed.- Bonuses provided by construction sites and buildings go into effect (i.e.
Searchtower) - If the town has a
Reactor and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify)
Time
In real life, the midnight attack takes place at:
22:00 GMT (UK Western European Time)
17:00 EST (GMT -5)(NA Eastern Standard Time)
18:00 (GMT -3) (Brazilian time)
14:00 PST (GMT -8)(NA Pacific Standard Time)
08:00 AEST (GMT +10) (Australian Eastern Standard Time)
02:00 MSK (GMT +4) (Moscow Time)
05:00 WIB (GMT +7) (Indonesian Time)