Difference between revisions of "Animals"
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* {{MetaInline|Guard Dog}} | * {{MetaInline|Guard Dog}} | ||
| − | ** Produces 2x {{MetaInline|Tasty-looking Steak}} at the {{MetaInline|Butcher}}. If used as a weapon, it will kill 1 zombie, and it has a | + | ** Produces 2x {{MetaInline|Tasty-looking Steak}} at the {{MetaInline|Butcher}}. If used as a weapon, it will kill 1 zombie, and it has a 80% chance of returning. If placed in the town bank, it is considered as a defensive object. If placed in a house, it provides 1 defense to that citizen and protects their chest against theft. |
* {{MetaInline|Huge Snake (Ophiophagus trouser)}} | * {{MetaInline|Huge Snake (Ophiophagus trouser)}} | ||
Revision as of 21:14, 10 January 2013
Animals can be found in the World Beyond, and have several uses.
They can be used as weapons against zombies in the desert. Most animals have a 100% chance of killing one zombie, and disappear after use. However, the
Fat Cat and the
Guard Dog have low chances of remaining in your rucksack after each use, so they may sometimes make more than one kill. The cost effectiveness of using any animal as a weapon is extremely poor.
Successfully killing a zombie:
- Your animal leapt at the zombie's throat, and managed to turn itself into a zombie-cork! Well done!
If the building
Butcher has been built in town, animals can also be used to there to gain food for the town.
To butcher an animal, it must be in your rucksack or chest. Then, you may choose to "use" the animal of your choice. Upon confirmation, the animal will disappear, to be replaced with the appropriate amount of food.
- Each type of animal yields a different type and amount of food.
The
Guard Dog may also be used as a defensive item, if placed in the bank or in a citizen's house. If the
Guard Dog is used at the
Butcher or fails to return after being used as a weapon, the defense from that item is permanently lost.
Pets
Light Animals
These animals do not count as heavy objects.
-
Chicken
- Produces 2x
Unspecified Meat at the
Butcher. If used as a weapon, it will kill 1 zombie, and not return.
- Produces 2x
-
Fat Cat
- Produces 2x
Tasty-looking Steak at the
Butcher. If used as a weapon, it will kill 1 zombie, and it has an ?% chance of returning.
- Produces 2x
-
Giant Rat
- Produces 2x
Unspecified Meat at the
Butcher. If used as a weapon, it will kill 1 zombie, and not return.
- Produces 2x
Heavy Animals
These animals count as heavy objects.
-
Guard Dog
- Produces 2x
Tasty-looking Steak at the
Butcher. If used as a weapon, it will kill 1 zombie, and it has a 80% chance of returning. If placed in the town bank, it is considered as a defensive object. If placed in a house, it provides 1 defense to that citizen and protects their chest against theft.
- Produces 2x
-
Huge Snake (Ophiophagus trouser)
- Produces 4x
Tasty-looking Steak at the
Butcher. If used as a weapon, it will kill 1 zombie, and not return.
- Produces 4x
-
Stinking Pig
- Produces 4x
Unspecified Meat at the
Butcher. If used as a weapon, it will kill 1 zombie, and not return.
- Produces 4x
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