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Difference between revisions of "Day 1 Scouting"
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(Created page with "== Choosing Professions == Selecting the best profession depends largely on the size of your map. With a small map, 12x12-14x14, it's probably that you won't need any permanent s...") |
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Selecting the best profession depends largely on the size of your map. With a small map, 12x12-14x14, it's probably that you won't need any permanent scouts. However, if your town is disorganized, it may be a good idea so that frequent special missions can be executed. In large maps, 24x24-25x25, it might be a good idea to have some permanent scouts. Camping and long expeditions will greatly benefit from the knowledge the watchtower cannot provide. | Selecting the best profession depends largely on the size of your map. With a small map, 12x12-14x14, it's probably that you won't need any permanent scouts. However, if your town is disorganized, it may be a good idea so that frequent special missions can be executed. In large maps, 24x24-25x25, it might be a good idea to have some permanent scouts. Camping and long expeditions will greatly benefit from the knowledge the watchtower cannot provide. | ||
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| + | == Day 1 Professions == | ||
| + | In [[megacoalitions]], such as [http://www.wonderfulfailure.com Wonderful Failure], it is sometimes preferred to have zero permanent scouts, and on day 1 to use [[Brothers in Arms]] to create a number of temporary scouts. | ||
Revision as of 02:15, 21 April 2011
Choosing a Profession
Selecting the best profession depends largely on the size of your map. With a small map, 12x12-14x14, it's probably that you won't need any permanent scouts. However, if your town is disorganized, it may be a good idea so that frequent special missions can be executed. In large maps, 24x24-25x25, it might be a good idea to have some permanent scouts. Camping and long expeditions will greatly benefit from the knowledge the watchtower cannot provide.
Day 1 Professions
In megacoalitions, such as Wonderful Failure, it is sometimes preferred to have zero permanent scouts, and on day 1 to use Brothers in Arms to create a number of temporary scouts.