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Difference between revisions of "EMS System (charged)"
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** After a single use, the {{MetaInline|EMS System (charged)|displayname=charged}} version becomes {{MetaInline|EMS System (incomplete)|displayname=incomplete}}. | ** After a single use, the {{MetaInline|EMS System (charged)|displayname=charged}} version becomes {{MetaInline|EMS System (incomplete)|displayname=incomplete}}. | ||
* Subjecting yourself to this qualifies you for a rare [[distinctions|distinction]]: {{MetaInline|Masochism}}. | * Subjecting yourself to this qualifies you for a rare [[distinctions|distinction]]: {{MetaInline|Masochism}}. | ||
| − | + | * A scout using the ems system in an uncontrolled zone WILL lose camo. | |
{{Miscellaneous}} | {{Miscellaneous}} | ||
Revision as of 23:02, 26 August 2011
| EMS System (charged) |
|
| The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain). | |
| Category | Items |
| Sub Category | Miscellaneous items |
For when you really need those last few Action Points, no matter the price...
Found
- Charging
EMS System (incomplete) with a
Battery
When Used
A good dose of electricity into the spinal column, there's nothing quite like it to wake you up ! However, you smell like burnt meat.
- Or, if you attempt use while
Wounded:
At the critical moment, your injury flares up, causing you to yell and drop the object. You must heal yourself before you will be able to use it.
Uses
- Can be used to restore your AP to 5, but it causes
Wounded status which also sets your max AP to 5.
- Cannot be used if you're already
Wounded. - After a single use, the
charged version becomes
incomplete.
- Cannot be used if you're already
- Subjecting yourself to this qualifies you for a rare distinction:
Masochism. - A scout using the ems system in an uncontrolled zone WILL lose camo.