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Difference between revisions of "Wounded"

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For whatever reason, you survived whatever traumatic (or kinky) event caused this injury. Better use a bandage fast, before it gets a LOT worse.
 
For whatever reason, you survived whatever traumatic (or kinky) event caused this injury. Better use a bandage fast, before it gets a LOT worse.
  
−
==Cause==
+
== Cause ==
 +
You must get wounded in the following situations:
 +
* Fleeing a zone controlled by zombies.
 +
* Using an {{MetaInline|EMS System}}.
 +
* Not [[File:small_exit.gif|top|link=World Beyond]] [[World Beyond|Exiting]] an {{MetaInline|Explorable Ruins|displayname=Explorable Ruin}} before you run out of {{O2}}.
  
−
*Fleeing a zone controlled by zombies.
+
You may have a chance of being wounded in the following situations:
−
*Using the {{MetaInline|EMS System}}.
+
* Moderate chance if being attacked by another {{MetaInline|Citizen}} in town, increased chance if in the {{MetaInline|World Beyond}}.
−
*Being attacked by another {{MetaInline|Citizen}}.
+
** High chance of injury if you are in a {{MetaInline|Hardcore|displayname=Hardcore Town}}.
−
*Being hit by a {{MetaInline|Sand Ball}} in a {{MetaInline|Hardcore}} town.
+
* High chance if being hit by a {{MetaInline|Sand Ball}} in a {{MetaInline|Hardcore|displayname=Hardcore Town}}. (No effect in normal [[towns]])
−
*Not [[File:small_exit.gif|top|link=World Beyond]] [[World Beyond|Exiting]] an {{MetaInline|Explorable Ruins|displayname=Explorable Ruin}} before you run out of {{O2}}.
+
* Low chance while being a {{MetaInline|Watchmen}} that night.
−
*Being a {{MetaInline|Watchmen}} and have bad luck.
 
  
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==Effect==
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== Effects ==
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There are six different injuries; all of them reduce you to a maximum of 5 {{AP}} and may contribute other effects:
+
* Maximum {{AP}} is reduced to 5, while the current {{AP}} remains unchanged even if it exceeds the max after wounded.
 +
* If you do not cure your wound before {{MetaInline|The Attack}}, you will be {{MetaInline|Infected}} the next day.
 +
* Unable to perform any action which will make them wounded, e.g. using an {{MetaInline|EMS System}}.
 +
* Identifiable in any citizen's {{MetaInline|Home}} by the rumor:
 +
*: ''has been seriously wounded.''
 +
 
 +
== Type of Injury ==
 +
There are six different injuries; all of them contribute different side-effects:
  
 
* Eye - Chance to find an item while scavenging is reduced
 
* Eye - Chance to find an item while scavenging is reduced
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** Attempting to spend {{AP}} in the Construction Site results in: ''Your horrific '''arm wound''' is stopping you from doing that!''
 
** Attempting to spend {{AP}} in the Construction Site results in: ''Your horrific '''arm wound''' is stopping you from doing that!''
 
* Leg - As you walk around in the wastelands, there is a chance that you will fail to move from one screen to another, resulting in the loss of that {{AP}} used.
 
* Leg - As you walk around in the wastelands, there is a chance that you will fail to move from one screen to another, resulting in the loss of that {{AP}} used.
−
* Hands - Certain objects become unusable, e.g. {{MetaInline|Battery Launcher 1-ITF (loaded)}} and {{MetaInline|Doggy Bag}}
+
* Hands - Most objects become unusable:
−
** {{MetaInline|Water Pistol (3 shots)}} still works.
+
** You cannot use most weapons, e.g. {{MetaInline|Battery Launcher 1-ITF (loaded)}}. However {{MetaInline|Water Pistol (3 shots)}}, {{MetaInline|Water Bomb}}, {{MetaInline|Aqua-Splash}} '''still works'''.
 +
** You cannot repair a broken item with a {{MetaInline|Repair Kit}} or {{MetaInline|Kwik-Fix}}.
 +
** It is '''possible''' to consume food or water, but you cannot use {{MetaInline|Doggy Bag}} (as you need to open before you can consume the food inside).
 
*: ''It is impossible for you to use the ____ with your wounded hand! You must get help or get healed...''
 
*: ''It is impossible for you to use the ____ with your wounded hand! You must get help or get healed...''
  
 
==Removal==
 
==Removal==
−
* A {{MetaInline|Bandage}} can cure an injury.
+
* A {{MetaInline|Bandage}} can cure an injury. It will give you the {{MetaInline|Healed}} status. This status prevents you from using another {{MetaInline|Bandage}} that day if you become {{MetaInline|Wounded}} again.  
−
* The {{MetaInline|Infirmary}} can cure an Injury.
+
* If the {{MetaInline|Infirmary}} is complete, you can cure injury with 5 {{AP}} at home. It does '''NOT''' give you the {{MetaInline|Healed}} status.  
  
 
==Notes==
 
==Notes==
−
* Identifiable in any citizen's {{MetaInline|Home}} by the rumor:
+
* Becoming {{MetaInline|Wounded}} will give you a [[Distinction]].
−
:: ''has been seriously wounded.''
 
−
*If you do not use a {{MetaInline|Bandage}}  to cure your wound, the next day you will be {{MetaInline|Infected}}.
 
−
*Becoming {{MetaInline|Wounded}} will give you a [[Distinction]].
 
  
 
{{Status Effects}}
 
{{Status Effects}}

Revision as of 18:43, 5 March 2014

[v · e] Wounded Status wound.gif
You have been seriously injured ! You will restore 1 Small pa.gif less whenever you drink, eat or rest.
Category Status
Sub Category Trauma

For whatever reason, you survived whatever traumatic (or kinky) event caused this injury. Better use a bandage fast, before it gets a LOT worse.

Cause

You must get wounded in the following situations:

You may have a chance of being wounded in the following situations:

Effects

  • Maximum Small pa.gif is reduced to 5, while the current Small pa.gif remains unchanged even if it exceeds the max after wounded.
  • If you do not cure your wound before Small fight.gifSmall fight.gifThe Attack The Attack, you will be Status infect.gifStatus infect.gifInfected Infected the next day.
  • Unable to perform any action which will make them wounded, e.g. using an Item sport elec.gifItem sport elec.gifEMS System EMS System (charged).
  • Identifiable in any citizen's Small home.gifSmall home.gifHome Home by the rumor:
    has been seriously wounded.

Type of Injury

There are six different injuries; all of them contribute different side-effects:

Removal

Notes