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Difference between revisions of "Wounded"
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{{ Status Effect | {{ Status Effect | ||
| − | | image= | + | | image=Status_wound.gif |
| category=Health | | category=Health | ||
| cause=Fleeing from Zombies, {{MetaInline|EMS System}} | | cause=Fleeing from Zombies, {{MetaInline|EMS System}} | ||
Revision as of 22:38, 14 January 2011
| Wounded | |
| Category | Health |
| Cause | Fleeing from Zombies, |
| Cure | |
| Benefit | N/A |
| Hindrance | -1 AP capacity, varies depending on specific injury |
| Ends | When cured, or upon Death |
Blurb
You have been seriously injured! You will restore 1
less whenever you drink, eat or rest.
Causes
Becoming wounded is a direct result of choosing to Flee in a zone under Control of the zombies, or by subjecting yourself to the
EMS System (charged).
Effects
There are six different injuries; all of them reduce you to a maximum of 5AP and may contribute other effects:
- Eye - Chance to find an item while scavenging is reduced
- Foot - No other penalty
- Head - Your speech in the forums is altered, as if you were stuttering.
- Arm - You cannot work at the construction sites or open/close the town gates. (You can transform items in the Workshop.)
- Leg - As you walk around in the wastelands, there is a chance that you will fail to move from one screen to another, resulting in the loss of that AP used.
- Hands - Certain objects become unusable.
A
Bandage is the only cure for an injury.
If you do not use a
Bandage to cure your wound, the next day you will be
Infected.
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