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Difference between revisions of "Rusty Chain"
From Die2Nite Wiki
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* A semi-effective melee weapon that can take out a few zeds. | * A semi-effective melee weapon that can take out a few zeds. | ||
* Opening a {{MetaInline|Toolbox}} or a {{MetaInline|Food Parcel}}. | * Opening a {{MetaInline|Toolbox}} or a {{MetaInline|Food Parcel}}. | ||
| − | * Constructing the {{MetaInline| | + | * Constructing the {{MetaInline|Gallows}}. |
* Constructing the {{MetaInline|Fence}}. | * Constructing the {{MetaInline|Fence}}. | ||
* Constructing the {{MetaInline|Lock}}. | * Constructing the {{MetaInline|Lock}}. | ||
Revision as of 23:45, 6 February 2013
| Rusty Chain |
|
| This old iron chain is completely twisted, so is not of much use... I suppose you could strangle someone with it though. | |
| Category | Items |
| Sub Category | Armoury |
A weapon of mediocre effectiveness, or an invaluable tool of punishment. You decide.
If broken, can be fixed with either a
Kwik-Fix or a
Repair Kit (non-damaged).
Found
Uses
- A semi-effective melee weapon that can take out a few zeds.
- Opening a
Toolbox or a
Food Parcel. - Constructing the
Gallows. - Constructing the
Fence. - Constructing the
Lock. - Guard weapon, 10 attack pts.
Tests
Kills before breakage (usages):
- Tests are in discussion.
- Not a good weapon.
- ~50% kill, ~40% breaking.
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