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Difference between revisions of "Corpses"

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==Death Outside==
 
==Death Outside==
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''By dying outside the town, (citizen) has not left their fellow citizens in peace... yet.''
  
<div style="text-align: center;"> '''''By dying outside the town, (citizen) has not left their fellow citizens in peace... yet.'''''</div>
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Citizens who die out in the {{MetaInline|World Beyond}}, no matter what the cause, drop a {{MetaInline|Meaty Bone}} in the zone they died in, as well as anything they were carrying in their inventory.  
  
Citizens who die out in the {{MetaInline|World Beyond}}, no matter what the cause, drop a {{MetaInline|Meaty Bone}} in the zone they died in, as well as anything they were carrying in their inventory. Any citizens who die outside of town become part of that night's attack on the town, meaning every citizen who dies outside increases the attack number by one (for that night only). This is recorded in the Gazette:
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Citizens who die outside, or were dragged out of the town, will come back as zombies that night and attack the town. However, weird as it may sound, they '''do NOT''' actually increase the size of the hordes. For example if the size of the hordes is 200, former dead citizens is 10. The size remained 200, not 210.
  
 
==Death In Town==
 
==Death In Town==
 
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''(Citizen's) corpse has not been destroyed. It's entirely possible that it'll decide to wake up and eat you alive tonight.''
<div style="text-align: center;"> '''''(Citizen's) corpse has not been destroyed. It's entirely possible that it'll decide to wake up and eat you alive tonight.'''''</div>
 
  
 
Citizens who die in town (by the attack, dehydration, infection, addiction, mob justice, cyanide, or poison) leave behind a nasty looking body. These bodies must be removed from the town to be safe. They can be taken care of in many ways:
 
Citizens who die in town (by the attack, dehydration, infection, addiction, mob justice, cyanide, or poison) leave behind a nasty looking body. These bodies must be removed from the town to be safe. They can be taken care of in many ways:
* You can 'Water the Corpse' at the cost of one {{MetaInline|Water Ration}}, destroying it completely. ''Gives the {{MetaInline|Sprinkler}} distinction.''
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* You can 'Water the Corpse' at the cost of one {{MetaInline|Water Ration}}, destroying it completely. Gives the {{MetaInline|Sprinkler}} distinction.
* You can 'Drag it out of Town' at the cost of two {{AP}}. These bodies become part of the attack, as if they had died outside. ''Gives the {{MetaInline|Cadaver Collector}} distinction.''
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* You can 'Drag it out of Town' at the cost of two {{AP}}. These bodies become part of the attack, as if they had died outside. ''Gives the {{MetaInline|Cadaver Collector}} distinction.
* You can 'Cook the Body' at no cost if the town has built the {{MetaInline|Cremato-Cue}}. This will provide you with 4 rations of {{MetaInline|Human Flesh}}. ''Gives the {{MetaInline|Extreme BBQ Chef}} distinction.''
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* You can 'Cook the Body' at no cost if the town has built the {{MetaInline|Cremato-Cue}}. This will provide you with 4 rations of {{MetaInline|Human Flesh}}. Gives the {{MetaInline|Extreme BBQ Chef}} distinction.
 
+
** ''The way (citizen) got rid of the lifeless body of (citizen) was pretty disgusting...''
<div style="text-align: center;"> '''''The way (citizen) got rid of the lifeless body of (citizen) was pretty disgusting...'''''</div>
 
  
 
==Untended Corpses==
 
==Untended Corpses==
 
 
Bodies that are left in town are particularly devastating. When these citizens come back to life, they do one of two things:
 
Bodies that are left in town are particularly devastating. When these citizens come back to life, they do one of two things:
 
* One corpse will attack one random citizen and kill them, regardless of their house defense.
 
* One corpse will attack one random citizen and kill them, regardless of their house defense.
 
+
** '' † (Citizen) dragged their huger-driven corpse to (citizen)'s house, smashed their door in rage, grabbed their head and smashed it against the wall in a bloody display of cerebral fireworks. Never forget to recycle dead citizens. Never!!''
<div style="text-align: center;"> ''''' † (Citizen) dragged their huger-driven corpse to (citizen)'s house, smashed their door in rage, grabbed their head and smashed it against the wall in a bloody display of cerebral fireworks. Never forget to recycle dead citizens. Never!!'''''</div>
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* One corpse can go to {{MetaInline|The Well}} and destroy about 20 {{MetaInline|Water Ration|displayname=Water Rations}}. Note: Water in the bank cannot be destroyed.
 
 
* One corpse can go to {{MetaInline|The Well}} and destroy 20 rations of water. ''Note: Water in the bank cannot be destroyed.''
 
  
 
[[Category:Concepts]]
 
[[Category:Concepts]]
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 04:56, 27 December 2013

Item todo.gif This page has automatically been added to the to do category for the following reason: Confirm water from the well is drained before/after upgrade, screenshot of corpse's home as a filler. The page was tagged by: Small admin.gif Mazt 18:55, 15 December 2011 (PST)

In a zombie apocalypse, the bodies start to pile up. Friends and enemies alike, they all start to weigh down on you. Normally this would mean more graveyards, but some of these bodies aren't going down without a fight...

There are corpses knocking on your door every night, but it's particularly devastating to see them take on familiar faces. When citizens in your town die, they almost always join the hordes of hungry creatures ravaging your house at midnight, growling with the rest of them. There are certain ways to deal with these unwanted types, some better than others.

Death Outside

By dying outside the town, (citizen) has not left their fellow citizens in peace... yet.

Citizens who die out in the Small world.gifSmall world.gifWorld Beyond World Beyond, no matter what the cause, drop a Item bone meat.gifItem bone meat.gifMeaty Bone Meaty Bone in the zone they died in, as well as anything they were carrying in their inventory.

Citizens who die outside, or were dragged out of the town, will come back as zombies that night and attack the town. However, weird as it may sound, they do NOT actually increase the size of the hordes. For example if the size of the hordes is 200, former dead citizens is 10. The size remained 200, not 210.

Death In Town

(Citizen's) corpse has not been destroyed. It's entirely possible that it'll decide to wake up and eat you alive tonight.

Citizens who die in town (by the attack, dehydration, infection, addiction, mob justice, cyanide, or poison) leave behind a nasty looking body. These bodies must be removed from the town to be safe. They can be taken care of in many ways:

Untended Corpses

Bodies that are left in town are particularly devastating. When these citizens come back to life, they do one of two things:

  • One corpse will attack one random citizen and kill them, regardless of their house defense.
    • † (Citizen) dragged their huger-driven corpse to (citizen)'s house, smashed their door in rage, grabbed their head and smashed it against the wall in a bloody display of cerebral fireworks. Never forget to recycle dead citizens. Never!!
  • One corpse can go to Small well.gifSmall well.gifThe Well The Well and destroy about 20 Item water.gifItem water.gifWater Ration Water Rations. Note: Water in the bank cannot be destroyed.