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Difference between revisions of "Labyrinth"

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(Watchtower level 4+ functionality.)
(Undo revision 18940 by Joe121 (talk))
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{{ToDo|Add ID|Chessmc}}
 
{{MetaInfobox}}
 
{{MetaInfobox}}
  
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It's a well known fact that zombies are a bit simple. So what better than a maze in front of the gates to lose a few of the horde during the attack? It's really effective, but from now on, any citizen wishing to enter the town will need 1 AP to do so. Just pray to the lord that you dont encounter any zed still lost in it's depths.
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It's a well known fact that zombies are a bit simple. So what better than a maze in front of the gates to lose a few of the horde during the attack? It's really effective, but from now on, any citizen wishing to enter the town will need 1 AP to do so. Just pray that you dont encounter any zed still lost in it's depths.
  
 
If you have {{MetaInline|Watchtower}} upgraded to level 4 at least, it's teleport function allows you to bypass 1 AP cost of entering the town through the gates. You will be teleported straight in. However, there's no option to teleport from the town square, so if you go out, you'll end up spending 1 AP, anyway.
 
If you have {{MetaInline|Watchtower}} upgraded to level 4 at least, it's teleport function allows you to bypass 1 AP cost of entering the town through the gates. You will be teleported straight in. However, there's no option to teleport from the town square, so if you go out, you'll end up spending 1 AP, anyway.
  
 
{{Construction Sites}}
 
{{Construction Sites}}

Revision as of 11:21, 9 October 2011

Item todo.gif This page has automatically been added to the to do category for the following reason: Add ID. The page was tagged by: Chessmc
[v · e] 1132 Labyrinth Small labyrinth.gif
It's a well known fact that zombies are a bit simple. So what better than a maze in front of the gates to lose a few of the horde during the attack? It's really effective, but from now on, any citizen wishing to enter the town will need 1 AP to do so.
Category Buildings
Sub Category Foundations
Item bplan u.gifItem bplan u.gifBlueprints Blueprint Item bplan r.gifItem bplan r.gifConstruction Blueprint (rare) rare
Small parent.gif Parent building Small building.gifSmall building.gifFoundations Foundations
Small def.gif Defence Small def.gif 150
Small pa.gif Action Points cost Small pa.gif 200
Tag 2.gif Resource cost Item wood2.gifItem wood2.gifTwisted Plank×20 Item metal.gifItem metal.gifWrought Iron×10 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×2 Item concrete wall.gifItem concrete wall.gifUnshaped Concrete Blocks×4

It's a well known fact that zombies are a bit simple. So what better than a maze in front of the gates to lose a few of the horde during the attack? It's really effective, but from now on, any citizen wishing to enter the town will need 1 AP to do so. Just pray that you dont encounter any zed still lost in it's depths.

If you have Item tagger.gifItem tagger.gifWatchtower Watchtower upgraded to level 4 at least, it's teleport function allows you to bypass 1 AP cost of entering the town through the gates. You will be teleported straight in. However, there's no option to teleport from the town square, so if you go out, you'll end up spending 1 AP, anyway.