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{{Todo|Map info needs to be linked to the map/exploring pages|[[User:Mazt|Mazt]] 16:45, 4 October 2011 (PDT)}}
  
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''Nobody's talking when the zombies come knocking...''
 +
 +
Nobody knows why, or how, but something in civilization caused everyone to deteriorate and deform to the point of no return. You were one of the lucky ones, who escaped the infection and escaped to the vast desert. Now, with a handful of strangers, you have to fend of these zombies to save your life.
 +
 +
Zombies are your main enemies in {{MetaInline|Die2Nite}}. There are two different kinds of zombies, and they work separately. It's important to know how to deal with each kind.
 +
 +
==Midnight Zombies==
 +
: ''See also [[Time#Midnight Attack]]''
 +
There are zombies that attack the town at the same time every night. During {{MetaInline|The Attack}}, you can do nothing but pray that you won't be eaten alive. There is no way to kill these zombies, but they will eventually kill you. It's all you can do to build up your town in the hopes of staving them off for a few extra days.
 +
 +
These zombies come pounding at the {{MetaInline|Town Gates}} every night, looking for fresh flesh. By building {{MetaInline|Defence}}, the town is able to keep the attacking zombies at bay. This won’t work forever though. As the attack sizes increase, they won’t rest until every last citizen is dead.
 +
 +
===Dead Citizens===
 +
When your fellow citizens die, they will turn into zombies in the midnight attack. It can be devastating if you do not deal with them correctly.
 +
 +
====Corpses in Town====
 +
''(Citizen's) corpse has not been destroyed. It's entirely possible that it'll decide to wake up and eat you alive tonight.''
 +
 +
Citizens who die inside the town, no matter what the cause, leave behind nasty looking [[corpses]]. It's important to remove their [[corpses]] before {{MetaInline|The Attack}} or they’ll come back with a vengeance. There are several options to remove their [[corpses]]:
 +
* "Drag it out of Town" - at the cost of two {{AP}}. Apart from costing {{AP}}, it has no other disadvantages. Gives the {{MetaInline|Cadaver Collector}} distinction.
 +
* "Water the Corpse" - at the cost of one {{MetaInline|Water Ration}}, destroying it completely. It is usually not recommended due to the scarcity of {{MetaInline|Water Ration|displayname=Water Rations}}. Gives the {{MetaInline|Sprinkler}} distinction.
 +
* "Cook the Body" - at no cost if the town has built the {{MetaInline|Cremato-Cue}}. This will provide you with 4 rations of {{MetaInline|Human Flesh}}. Gives the {{MetaInline|Extreme BBQ Chef}} distinction.
 +
** ''The way (citizen) got rid of the lifeless body of (citizen) was pretty disgusting...''
 +
 +
If their corpses are simply left behind, the consequences are particularly devastating. When these citizens come back to life as zombies, each of them will do either one of the following:
 +
* Kills one random citizen. Home defense is completely ignored.
 +
** '' † (Citizen) dragged their huger-driven corpse to (citizen)'s house, smashed their door in rage, grabbed their head and smashed it against the wall in a bloody display of cerebral fireworks. Never forget to recycle dead citizens. Never!!''
 +
* Go to {{MetaInline|The Well}} and destroy about 20 {{MetaInline|Water Ration|displayname=Water Rations}}. Note: Water in the bank cannot be destroyed.
 +
 +
====Corpses Outside====
 +
''By dying outside the town, (citizen) has not left their fellow citizens in peace... yet.''
 +
 +
Citizens who die outside in the {{MetaInline|World Beyond}}, no matter what the cause, drop a {{MetaInline|Meaty Bone}} in the zone they died in, as well as anything they were carrying in their inventory.
 +
 +
Citizens who die outside, or were dragged out of the town, will come back as zombies that night and attack the town. However, weird as it may sound, they '''do NOT''' actually increase the size of the hordes, even though the entry in the Gazette seems to indicate otherwise. For example if the size of the hordes is 200, former dead citizens is 10. The size remained 200, not 210.
 +
 +
If gate is closed, it is always the former dead citizens who will get blocked. If gate is left open, the former dead citizens will get through and they will toss a stone in [[the well]] and splash out about 20 {{MetaInline|Water Ration|displayname=Water Rations}}. This can be disastrous.
 +
 +
Also, if normal zombies get through, a random amount of zombies will go to a random citizen and attack them. At that time only your home defence will help to block the zombies (1 point of home defense = 1 zombie turned away). If the defence for their house is less than the zombies attacking, they die. If it is the same or more as the zombies attacking, they survive but usually become {{MetaInline|Terrorised}}.
 +
 +
For the small chance of not getting terrorised, the message from the Crow will be as follows:
 +
 +
''"You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived."''
 +
 +
=== Lazy Zombies ===
 +
Also known as '''lazy zeds'''. Not all zombies make it into the gate will attack citizens all the time. They can sometimes become lazy.
 +
 +
It is an advanced concept which expert players have to learn. If you play around with lazy zombies, you can survive even facing with tremendous number of the Hordes. The technique involved is to make sure only 10 citizens stay inside the town while the rest go out [[camping]], reducing the number of attack zombies. The 10 citizens then upgraded their home to the max. See also [[Endgame Strategy]].
 +
 +
When we have an overflow, the number of zeds attacking the citizen inside depends on how many people stayed inside town. The rest of the overflow zeds become lazy zeds--they wander and don't attack anyone. So if you understand how attack zeds are calculated, then just subtract that from the overflow zeds to find out the lazy zeds.
 +
 +
The attack zeds follow this simple formula that reflects the number of citizen inside and the day of overflow:
 +
 +
attack zed = (day + x) * y,
 +
 +
where,
 +
 +
day = day of overflow
 +
 +
x = 1 for day 6 to day 14 <br/>
 +
x = 4 for day 15 to day 18 <br/>
 +
x = 5 for day 19 to 23 <br/>
 +
x = 6 for day 24 or higher <br/>
 +
 +
y = 10 if citizen # in town is 10 or less <br/>
 +
y = citizen # if citizen # in town is 11 to 25. <br/>
 +
 +
The formula does not work if citizen # is greater than 25 and if day is 5 or less.
 +
 +
If the overflow zed is greater than the predicted attack zed, then the difference becomes the lazy zed seen for that day. If the overflow zed is less than the predicted attack zed, then there will be no lazy zed, ie., all overflow zed will attack.
 +
 +
==Zombies in World Beyond==
 +
When you explore the {{MetaInline|World Beyond}}, it is very likely you will encounter zombies. Those zombies hang around motionless, scattered around different zones in the {{MetaInline|World Beyond}}, trying to trap incautious citizens that get too close. However they won't make any attempt to attack citizens until {{MetaInline|The Attack}}. After that, they will become particularly violent, searching for citizens to eat.
 +
 +
They won't just go away like the Midnight Zombies after each night. Instead they will spawn more and accumulate each night. If you don't kill them, they will overrun the desert soon enough. But killing them will not cause any effect on the numbers of midnight zombies though.
 +
 +
Don't go outside if you are [[terrorised]]. You are too frightened to kill zombies. Your action will be vastly limited too. You will get [[trapped]] by just 1 zombie.
 +
 +
=== Map ===
 +
{{Main|Map}}
 +
 +
On the [[map]] in the [[world beyond]], Different color indicate a specific estimated amount of zombies.
 +
<!-- The info is not correct
 +
Zones with zombies in them that have been previously explored are colored differently. This is what the colors mean:
 +
* Dark green means no zed. Dont expect it to last.
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* Light green is one zombie. Avoid if [[terrorised]].
 +
* Brown is 2-3 zombies. Risky to enter, as you may get stuck.
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* Red is 4-9 zombies. Never enter unless traveling with a small group. Or carrying a bunch of water balloons.
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* Blue is 10-20 zombies. Never enter. Period. Unless, of course, 5 people are carrying an inventory of weapons.
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* Purple 20+ zombies. Dont enter unless you are a moron, or in a tank armed with nukes.
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-->
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=== Trapped by Zombies ===
 +
{{Main|Trapped}}
 +
 +
Zombies in the {{MetaInline|World Beyond}} will not attack you until {{MetaInline|The Attack}}. Instead they can cause you to become [[trapped]], i.e. you cannot be moved out of the zone.
 +
 +
There are various ways of {{MetaInline|Fighting}} these zombies, some better than others, but if you don't kill them somehow then they will quickly start to close in.
 +
 +
=== Zombie Respawn ===
 +
Each night after the midnight attack, zombies will respawn or not based on the following situations:
 +
* Empty zones
 +
** Adjacent zones are empty too: No zombies will spawn.
 +
** Adjacent zones are infected (have zombies): The zone may spawn 0-4 zombies. The number of zombies in the adjacent zones do not seem to matter. Rather it is the number of adjacent zones which are infected matters. The higher the number of adjacent infected zones, usually the higher the number of spawning is.
 +
* Zombie zones: 1-2 zombies spawn.
 +
 +
There is one exception to the above which is '''global respawn'''.
 +
 +
The french version of the game has illustrated this concept in depth. Mind you, different versions have some discrepancies in gameplay and mechanisms. You may take a look at [http://translate.googleusercontent.com/translate_c?depth=1&hl=en&rurl=translate.google.com&sl=auto&tl=en&u=http://www.twinpedia.com/hordes/outre-monde/zombies&usg=ALkJrhgRA0NAWdzKmexPIGlNAUy3MVnzxg].
 +
 +
==== Global Respwn ====
 +
Global Respwn is the situation where zombies will respwan across the entire map randomly if the total population drops below a certain threshold. It is a measure which prevents the elimination of zombies in the {{MetaInline|World Beyond}}.
 +
 +
In [[Season 1]], it is suggested that if the population of the zombies falls under the following threshold, it will trigger global respawn.
 +
: Threshold = Day number x Map width × 2
 +
 +
However things have changed after some season. The exact formula is not yet discovered. The current threshold is higher than that of [[Season 1]], so it is advised you add some safety margin to the formula. Some may suggest adding 5 to the map width, or multiply the answer by 110%.
 +
 +
==== Zombie Zoo ====
 +
Zombie Zoo is an advanced tactics which ensures the citizens can go scavenging more safely by confining all zombies in a specific area.
 +
 +
The tactics involved are as follows. Don't kill zombies in the specific area targeting to be a zoo to keep them all in. Kill the rest who are located in other areas. Zombies only respawn and concentrate in the "zoo" in this way. Citizens can go out scavenging more safely and efficiently in zombie-free zones.
 +
 +
The specific area can't be too small, or you may risk over-killing which will lead to the trigger of global respawn. Your plan will then be ruined. The threshold keeps increasing each day, so the area may have to be adjusted accordingly.
 +
 +
=== Zombie Despair ===
 +
{{Main|Zombie Despair}}
 +
 +
It is an advanced theory which says one zombie dies from despair for every 2 [[Armoury|killed]] in the same zone each night.
 +
 +
==Trivia==
 +
* According to the description of {{MetaInline|Sword of Bokor}}, some zombie hordes that assault during the night are lead by a zombie pack leader, in packs of around a hundred.
 +
 +
== External Links ==
 +
* {{Help|fighting_the_hordes_in_the_world_beyond}}
 +
 +
 +
[[Category:Tutorials]]

Revision as of 20:29, 7 January 2014

Item todo.gif This page has automatically been added to the to do category for the following reason: Map info needs to be linked to the map/exploring pages. The page was tagged by: Mazt 16:45, 4 October 2011 (PDT)

Nobody's talking when the zombies come knocking...

Nobody knows why, or how, but something in civilization caused everyone to deteriorate and deform to the point of no return. You were one of the lucky ones, who escaped the infection and escaped to the vast desert. Now, with a handful of strangers, you have to fend of these zombies to save your life.

Zombies are your main enemies in Favicon.gifFavicon.gifDie2Nite Die2Nite. There are two different kinds of zombies, and they work separately. It's important to know how to deal with each kind.

Midnight Zombies

See also Time#Midnight Attack

There are zombies that attack the town at the same time every night. During Small fight.gifSmall fight.gifThe Attack The Attack, you can do nothing but pray that you won't be eaten alive. There is no way to kill these zombies, but they will eventually kill you. It's all you can do to build up your town in the hopes of staving them off for a few extra days.

These zombies come pounding at the Small door closed.gifSmall door closed.gifTown Gates Town Gates every night, looking for fresh flesh. By building Item plate.gifItem plate.gifDefence Defence, the town is able to keep the attacking zombies at bay. This won’t work forever though. As the attack sizes increase, they won’t rest until every last citizen is dead.

Dead Citizens

When your fellow citizens die, they will turn into zombies in the midnight attack. It can be devastating if you do not deal with them correctly.

Corpses in Town

(Citizen's) corpse has not been destroyed. It's entirely possible that it'll decide to wake up and eat you alive tonight.

Citizens who die inside the town, no matter what the cause, leave behind nasty looking corpses. It's important to remove their corpses before Small fight.gifSmall fight.gifThe Attack The Attack or they’ll come back with a vengeance. There are several options to remove their corpses:

If their corpses are simply left behind, the consequences are particularly devastating. When these citizens come back to life as zombies, each of them will do either one of the following:

  • Kills one random citizen. Home defense is completely ignored.
    • † (Citizen) dragged their huger-driven corpse to (citizen)'s house, smashed their door in rage, grabbed their head and smashed it against the wall in a bloody display of cerebral fireworks. Never forget to recycle dead citizens. Never!!
  • Go to Small well.gifSmall well.gifThe Well The Well and destroy about 20 Item water.gifItem water.gifWater Ration Water Rations. Note: Water in the bank cannot be destroyed.

Corpses Outside

By dying outside the town, (citizen) has not left their fellow citizens in peace... yet.

Citizens who die outside in the Small world.gifSmall world.gifWorld Beyond World Beyond, no matter what the cause, drop a Item bone meat.gifItem bone meat.gifMeaty Bone Meaty Bone in the zone they died in, as well as anything they were carrying in their inventory.

Citizens who die outside, or were dragged out of the town, will come back as zombies that night and attack the town. However, weird as it may sound, they do NOT actually increase the size of the hordes, even though the entry in the Gazette seems to indicate otherwise. For example if the size of the hordes is 200, former dead citizens is 10. The size remained 200, not 210.

If gate is closed, it is always the former dead citizens who will get blocked. If gate is left open, the former dead citizens will get through and they will toss a stone in the well and splash out about 20 Item water.gifItem water.gifWater Ration Water Rations. This can be disastrous.

Also, if normal zombies get through, a random amount of zombies will go to a random citizen and attack them. At that time only your home defence will help to block the zombies (1 point of home defense = 1 zombie turned away). If the defence for their house is less than the zombies attacking, they die. If it is the same or more as the zombies attacking, they survive but usually become Status terror.gifStatus terror.gifTerrorised Terrorised.

For the small chance of not getting terrorised, the message from the Crow will be as follows:

"You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived."

Lazy Zombies

Also known as lazy zeds. Not all zombies make it into the gate will attack citizens all the time. They can sometimes become lazy.

It is an advanced concept which expert players have to learn. If you play around with lazy zombies, you can survive even facing with tremendous number of the Hordes. The technique involved is to make sure only 10 citizens stay inside the town while the rest go out camping, reducing the number of attack zombies. The 10 citizens then upgraded their home to the max. See also Endgame Strategy.

When we have an overflow, the number of zeds attacking the citizen inside depends on how many people stayed inside town. The rest of the overflow zeds become lazy zeds--they wander and don't attack anyone. So if you understand how attack zeds are calculated, then just subtract that from the overflow zeds to find out the lazy zeds.

The attack zeds follow this simple formula that reflects the number of citizen inside and the day of overflow:

attack zed = (day + x) * y,

where,

day = day of overflow

x = 1 for day 6 to day 14
x = 4 for day 15 to day 18
x = 5 for day 19 to 23
x = 6 for day 24 or higher

y = 10 if citizen # in town is 10 or less
y = citizen # if citizen # in town is 11 to 25.

The formula does not work if citizen # is greater than 25 and if day is 5 or less.

If the overflow zed is greater than the predicted attack zed, then the difference becomes the lazy zed seen for that day. If the overflow zed is less than the predicted attack zed, then there will be no lazy zed, ie., all overflow zed will attack.

Zombies in World Beyond

When you explore the Small world.gifSmall world.gifWorld Beyond World Beyond, it is very likely you will encounter zombies. Those zombies hang around motionless, scattered around different zones in the Small world.gifSmall world.gifWorld Beyond World Beyond, trying to trap incautious citizens that get too close. However they won't make any attempt to attack citizens until Small fight.gifSmall fight.gifThe Attack The Attack. After that, they will become particularly violent, searching for citizens to eat.

They won't just go away like the Midnight Zombies after each night. Instead they will spawn more and accumulate each night. If you don't kill them, they will overrun the desert soon enough. But killing them will not cause any effect on the numbers of midnight zombies though.

Don't go outside if you are terrorised. You are too frightened to kill zombies. Your action will be vastly limited too. You will get trapped by just 1 zombie.

Map

On the map in the world beyond, Different color indicate a specific estimated amount of zombies.

Trapped by Zombies

Zombies in the Small world.gifSmall world.gifWorld Beyond World Beyond will not attack you until Small fight.gifSmall fight.gifThe Attack The Attack. Instead they can cause you to become trapped, i.e. you cannot be moved out of the zone.

There are various ways of Small wrestle.gifSmall wrestle.gifFighting Fighting these zombies, some better than others, but if you don't kill them somehow then they will quickly start to close in.

Zombie Respawn

Each night after the midnight attack, zombies will respawn or not based on the following situations:

  • Empty zones
    • Adjacent zones are empty too: No zombies will spawn.
    • Adjacent zones are infected (have zombies): The zone may spawn 0-4 zombies. The number of zombies in the adjacent zones do not seem to matter. Rather it is the number of adjacent zones which are infected matters. The higher the number of adjacent infected zones, usually the higher the number of spawning is.
  • Zombie zones: 1-2 zombies spawn.

There is one exception to the above which is global respawn.

The french version of the game has illustrated this concept in depth. Mind you, different versions have some discrepancies in gameplay and mechanisms. You may take a look at [1].

Global Respwn

Global Respwn is the situation where zombies will respwan across the entire map randomly if the total population drops below a certain threshold. It is a measure which prevents the elimination of zombies in the Small world.gifSmall world.gifWorld Beyond World Beyond.

In Season 1, it is suggested that if the population of the zombies falls under the following threshold, it will trigger global respawn.

Threshold = Day number x Map width × 2

However things have changed after some season. The exact formula is not yet discovered. The current threshold is higher than that of Season 1, so it is advised you add some safety margin to the formula. Some may suggest adding 5 to the map width, or multiply the answer by 110%.

Zombie Zoo

Zombie Zoo is an advanced tactics which ensures the citizens can go scavenging more safely by confining all zombies in a specific area.

The tactics involved are as follows. Don't kill zombies in the specific area targeting to be a zoo to keep them all in. Kill the rest who are located in other areas. Zombies only respawn and concentrate in the "zoo" in this way. Citizens can go out scavenging more safely and efficiently in zombie-free zones.

The specific area can't be too small, or you may risk over-killing which will lead to the trigger of global respawn. Your plan will then be ruined. The threshold keeps increasing each day, so the area may have to be adjusted accordingly.

Zombie Despair

It is an advanced theory which says one zombie dies from despair for every 2 killed in the same zone each night.

Trivia

  • According to the description of Small bokorsword.gifSmall bokorsword.gifSword of Bokor Sword of Bokor, some zombie hordes that assault during the night are lead by a zombie pack leader, in packs of around a hundred.

External Links