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Difference between revisions of "Pre-war Camera"

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{{MetaInfobox}}
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The Pre-war Camera has the effect of a {{MetaInline|Flash Grenade}}, except that you have 2 minutes to act before you lose control of the zone.  Citizen's who purchased 6-months of hero days prior to the start of Season 3 start each town with this item.  It has 3 uses.  With each use there is less chance of it's effect being successful.
 
The Pre-war Camera has the effect of a {{MetaInline|Flash Grenade}}, except that you have 2 minutes to act before you lose control of the zone.  Citizen's who purchased 6-months of hero days prior to the start of Season 3 start each town with this item.  It has 3 uses.  With each use there is less chance of it's effect being successful.
  
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* The second use is ?% successful and gives you 1 minute to act before zone control is lost.
 
* The second use is ?% successful and gives you 1 minute to act before zone control is lost.
 
* The third use is ?% successful and gives you 30 seconds to act before zone control is lost.
 
* The third use is ?% successful and gives you 30 seconds to act before zone control is lost.
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{{Professional tools}}

Revision as of 18:30, 5 August 2011

[v·e] Pre-war Camera Item photo 3.gif
This authentic curio from the last century, or so it would appear, would have scorched many a retina in its day. Its poorly-calibrated flash could surely get out of any desperate situations by blinding the zombies!
Small human.gifSmall human.gifProfessional tool Professional tool (cannot be dropped)
Category Items
Sub Category Professional tools

The Pre-war Camera has the effect of a Item flash.gifItem flash.gifFlash Grenade Flash Grenade, except that you have 2 minutes to act before you lose control of the zone. Citizen's who purchased 6-months of hero days prior to the start of Season 3 start each town with this item. It has 3 uses. With each use there is less chance of it's effect being successful.

Found

  • Purchasing 6 months of hero time prior to the start of season 3

Uses

Other

  • The first use is 100% successful and gives you 2 minutes to act before zone control is lost.
  • The second use is ?% successful and gives you 1 minute to act before zone control is lost.
  • The third use is ?% successful and gives you 30 seconds to act before zone control is lost.