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Difference between revisions of "Pre-war Camera"
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The Pre-war Camera has the effect of a {{MetaInline|Flash Grenade}}, except that you have 2 minutes to act before you lose control of the zone. Citizen's who purchased 6-months of hero days prior to the start of Season 3 start each town with this item. It has 3 uses. With each use there is less chance of it's effect being successful. | The Pre-war Camera has the effect of a {{MetaInline|Flash Grenade}}, except that you have 2 minutes to act before you lose control of the zone. Citizen's who purchased 6-months of hero days prior to the start of Season 3 start each town with this item. It has 3 uses. With each use there is less chance of it's effect being successful. | ||
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* The second use is ?% successful and gives you 1 minute to act before zone control is lost. | * The second use is ?% successful and gives you 1 minute to act before zone control is lost. | ||
* The third use is ?% successful and gives you 30 seconds to act before zone control is lost. | * The third use is ?% successful and gives you 30 seconds to act before zone control is lost. | ||
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Revision as of 18:30, 5 August 2011
| Pre-war Camera |
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| This authentic curio from the last century, or so it would appear, would have scorched many a retina in its day. Its poorly-calibrated flash could surely get out of any desperate situations by blinding the zombies! | |
| Category | Items |
| Sub Category | Professional tools |
The Pre-war Camera has the effect of a
Flash Grenade, except that you have 2 minutes to act before you lose control of the zone. Citizen's who purchased 6-months of hero days prior to the start of Season 3 start each town with this item. It has 3 uses. With each use there is less chance of it's effect being successful.
Found
- Purchasing 6 months of hero time prior to the start of season 3
Uses
- Gives you a small amount of time to safely escape a zombie controlled zone (compare to a
Flash Grenade)
- Has 3 uses
Other
- The first use is 100% successful and gives you 2 minutes to act before zone control is lost.
- The second use is ?% successful and gives you 1 minute to act before zone control is lost.
- The third use is ?% successful and gives you 30 seconds to act before zone control is lost.
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