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Difference between revisions of "The Attack"

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{{todo|I'm fairly sure this "miracle" is just down to the fact that 21 zombies is not enough to kill people anymore with the changed attack formula, its not a distinct event in itself just a message when noone dies|[[User:Discordance|Discordance]] 05:37, 7 August 2011 (PDT)}}
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'''The Attack of the Hordes''' takes place every night at [[midnight]] (23:00 game time in the UK version), the zombies attack the town and attempt to kill citizens. Citizens who die outside during the night will be added to the horde. The citizens in town must build [[Construction_Sites|various defences]] to keep the shuffling, groaning masses at bay.
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{{todo|badly merging in another article here, needs a proper rewrite to merge|[[User:Discordance|Discordance]] 14:46, 30 August 2011 (PDT)}}
 
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'''The Attack of the Hordes''' takes place every night at [[midnight]] (23:00 game time in the UK version (which would be midnight in the French version for simultaneous maintenance?)), the zombies attack the town and attempt to kill citizens. If the town's defense is more than the amount of zombies attacking, then you will be safe and the citizens inside town will suffer no damage. If the town's defense is lower than the amount of zombies attacking, then some zombies will be able to enter town and [[Death|kill]] or [[Terrorised|terrorise]] the citizens.
 
  
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The attack has a relatively predictable pattern. It will steadily increase for two to three days, then suddenly "spike" approximately every four days. On this spike, the size of the attacking horde will be larger than average, and it may be difficult to gather the needed defense. The day after the spike, however, the attack will return to average or below average for a day, possibly even decreasing in number temporarily.
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How many zombies get in is simple. If the town's defense is more than the amount of zombies attacking, then you will be safe and the citizens inside town will suffer no damage. If the town's defense is lower than the amount of zombies attacking, then some zombies will be able to enter town and [[Death|kill]] or [[Terrorised|terrorise]] the citizens. Note that if the gates are left open, then the town defense does not matter and '''all''' the zombies will make it in.
  
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The '''Night Hordes''' are the undead that amass outside the gates, and '''attack''' the town at [[midnight]]. Their numbers either steadily increase each day, but will randomly 'spike' up to hope-crushing heights; as well, citizens who die outside during the night will be added to the horde. To resist this attack, the town must build [[Construction_Sites|various defences]] to keep the shuffling, groaning masses at bay.
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The attack has a relatively predictable pattern. It will steadily increase for two to three days, then suddenly "spike" approximately every four days to hope-crushing heights. On this spike, the size of the attacking horde will be larger than average, and it may be difficult to gather the needed defense. The day after the spike, however, the attack will return to average or below average for a day, possibly even decreasing in number temporarily.
  
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The attack is fairly straightforward, and is easily calculated: '''Horde Numbers - Defence Numbers = Undead who make it inside.''' However, if the gate is left open, then the defences will not matter and the horde will swoop in the town full numbers.
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Any zombies who make it into the town are randomly divided between the members of the town. Resisting these zombies is the duty of the defense rating of your house; 1 point of home defense = 1 zombie turned away. If you are assaulted in the night, but survive, you will start the next day {{MetaInline|Terrified}}.
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== Lazy zombies ==
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Starting from Season 3, zombies may not attack anyone should they manage to get into the town. Here is the formula for if they will attack or not:
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'''Day 5 or below''': 70% of the population is "protected“ and is not attacked by zombies in case of overflow (this limits carnage in small towns, though it doesn't prevent all deaths). Obviously with gates open many more zombies get in, so you still must close them to get less casualties.
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'''Day 5 and on''', open gates: No immunity (protection), only personal defenses count (less moral, more violence)
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'''Day 5 and on''', closed gates, more than 20 survivors: About 40% of the population will not suffer under an attack in case of overflow. This allows an advanced town to survive an attack spike at the cost of a few human lives (you can limit the loss by upgrading your homes).
  
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Any zombies who make it into the town are randomly divided between the members of the town. Resisting these zombies is the duty of the defense rating of your house; 1 point of home defense = 1 zombie turned away. If you are assaulted in the night, but survive, you will start the next day {{MetaInline|Terrified}}.
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'''Day 5 and on''', closed gates, less than 20 survivors: No immunity, all zombies attack a citizen.
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''Keep in mind that in case of overflow the number of zombies attacking citizens is always limited to 30*number of residents alive (f.e. 35 alive, *35 = 1050). Those zombies are then distributed randomly (some houses will be attacked by 4 zombies, others by 50). Note that this only applies when there is 20 or more residents in town.''
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== Special messages ==
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If, during an attack, zombies get in (it doesn't matter how many) and only one citizen dies, it will be called "A stroke of luck". If, during an attack, zombies get in and no citizens die, it will be called a "miracle"
  
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== Miracle ==
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[[File:Miracle.PNG|right|500px|thumb|No deaths due to lazy zombies, a miracle happens]]
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In Season 3, even if the zombies manage to get in town because of the gates being open, there is a small chance that they won't attack anyone, resulting in no deaths in town.The citizens in the World Beyond, though, will die if they would have due to staying out of failing to camp.
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[[File:Die2Nite_Stroke_of_luck.png|right|500px|thumb|one deaths, it is called a stroke of luck]]
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[[File:Miracle.PNG|right|500px|thumb|A Miracle just happened.]]
 
  
 
== What can I do during the attack? ==
 
== What can I do during the attack? ==
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[[Category:Gameplay]]
 
[[Category:Gameplay]]
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[[File:Miracle.PNG|right|500px|thumb|A Miracle just happened.]]

Revision as of 23:56, 8 September 2011

The Attack of the Hordes takes place every night at midnight (23:00 game time in the UK version), the zombies attack the town and attempt to kill citizens. Citizens who die outside during the night will be added to the horde. The citizens in town must build various defences to keep the shuffling, groaning masses at bay.

How many zombies get in is simple. If the town's defense is more than the amount of zombies attacking, then you will be safe and the citizens inside town will suffer no damage. If the town's defense is lower than the amount of zombies attacking, then some zombies will be able to enter town and kill or terrorise the citizens. Note that if the gates are left open, then the town defense does not matter and all the zombies will make it in.

The attack has a relatively predictable pattern. It will steadily increase for two to three days, then suddenly "spike" approximately every four days to hope-crushing heights. On this spike, the size of the attacking horde will be larger than average, and it may be difficult to gather the needed defense. The day after the spike, however, the attack will return to average or below average for a day, possibly even decreasing in number temporarily.

Any zombies who make it into the town are randomly divided between the members of the town. Resisting these zombies is the duty of the defense rating of your house; 1 point of home defense = 1 zombie turned away. If you are assaulted in the night, but survive, you will start the next day Status terror.gifStatus terror.gifTerrified Terrorised.

Lazy zombies

Starting from Season 3, zombies may not attack anyone should they manage to get into the town. Here is the formula for if they will attack or not: Day 5 or below: 70% of the population is "protected“ and is not attacked by zombies in case of overflow (this limits carnage in small towns, though it doesn't prevent all deaths). Obviously with gates open many more zombies get in, so you still must close them to get less casualties.

Day 5 and on, open gates: No immunity (protection), only personal defenses count (less moral, more violence)

Day 5 and on, closed gates, more than 20 survivors: About 40% of the population will not suffer under an attack in case of overflow. This allows an advanced town to survive an attack spike at the cost of a few human lives (you can limit the loss by upgrading your homes).

Day 5 and on, closed gates, less than 20 survivors: No immunity, all zombies attack a citizen.

Keep in mind that in case of overflow the number of zombies attacking citizens is always limited to 30*number of residents alive (f.e. 35 alive, *35 = 1050). Those zombies are then distributed randomly (some houses will be attacked by 4 zombies, others by 50). Note that this only applies when there is 20 or more residents in town.

Special messages

If, during an attack, zombies get in (it doesn't matter how many) and only one citizen dies, it will be called "A stroke of luck". If, during an attack, zombies get in and no citizens die, it will be called a "miracle"

No deaths due to lazy zombies, a miracle happens
one deaths, it is called a stroke of luck

What can I do during the attack?

During the assault, the game is inaccessible for 10-20 minutes, during which time a video will display instead, with two randomly chosen actions. Clicking either action refreshes the page and brings up other actions. There's no real value to this; just something to amuse yourself while waiting to see how your town fared.

List of actions:

  • hug your rucksack
  • scream
  • wail like a banshee
  • grind your teeth
  • hug a broken guitar
  • cry nervously
  • scream and panic
  • hide behind the wreckage
  • hold the door
  • wait under the sheets
  • call for help
  • yell “help”
  • hide in a box
  • hide under the bed
  • wait calmly...
  • curl up in the fetal position
  • sing at the top of your voice
  • pray for your life
  • clench your cheeks
    A Miracle just happened.