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Difference between revisions of "Covert Concierge"
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==Titles== | ==Titles== | ||
| − | * | + | *1× = Key hee hee! |
| − | * | + | *5× = How about some Chubb-ly |
| − | * | + | *10× = Sesame, shift your A... |
| − | * | + | *15× = Deadbolt Dick |
| − | * | + | *20× = Gentleman Robber |
| − | * | + | *30× = Capitaine Crochet |
| + | *50× = Shim Surgeon | ||
==Notes== | ==Notes== | ||
*{{MetaInline|Explorable Ruins}} fully explains all details regarding unlocking doors. | *{{MetaInline|Explorable Ruins}} fully explains all details regarding unlocking doors. | ||
*A {{MetaInline|Resident}} can unlock the door as well (and so earning this distinction), as long as they have the key. | *A {{MetaInline|Resident}} can unlock the door as well (and so earning this distinction), as long as they have the key. | ||
Revision as of 15:49, 3 September 2013
| Covert Concierge |
|
| The number of doors you've unlocked while exploring ruins. | |
| Category | Distinctions |
| Sub Category | Rare Distinctions |
Since you don't really have the tools or time to break down doors with force in
Explorable Ruins, you'll have to forge a key. On the plus side, unlocking the door gives you this rare distinction.
Activity
- Unlock a door in the
Explorable Ruins.
- Doors can be unlocked by using the
corresponding key (there are three in total), which can be made from a
key blank in the
Workshop, which can be made by a
Technician by studying the locked door.
- Doors can be unlocked by using the
Titles
- 1× = Key hee hee!
- 5× = How about some Chubb-ly
- 10× = Sesame, shift your A...
- 15× = Deadbolt Dick
- 20× = Gentleman Robber
- 30× = Capitaine Crochet
- 50× = Shim Surgeon
Notes
Explorable Ruins fully explains all details regarding unlocking doors.- A
Resident can unlock the door as well (and so earning this distinction), as long as they have the key.