This site is not maintained anymore. Please move to MHWiki.org

Difference between revisions of "Small Cemetary"

From Die2Nite Wiki
Jump to: navigation, search
(Removing TO DO , cemetry is only common BP .)
Line 4: Line 4:
 
==Use==
 
==Use==
 
*For each resident that is dead, the town gains 10 permanent {{DP}}.
 
*For each resident that is dead, the town gains 10 permanent {{DP}}.
−
**The time, location and cause of death do not matter.
+
* This building will give the "Cadaver Bonus" no matter where, when or how each citizen dies. You do not have to find the corpses ({{MetaInline|Aimless Soul|displayname=Aimless Souls}} / {{MetaInline|Meaty Bone|displayname=Meaty Bones}} / {{MetaInline|Unrecognisable Remains}}) if the players died in the {{MetaInline|World Beyond}}. On the other hand, if the corpses are in {{MetaInline|Town}}, you still have to drag them out or water them. Whether it's dragged out or watered, it will not affect the "Cadaver Bonus".
 +
** The bonus is retroactive: even players that died before the building was constructed will give the bonus.
  
 
==Notes==
 
==Notes==
−
*In [[Season 3]]:
+
* In [[Season 3]]:
−
**Small Cemetary was added.
+
** Small Cemetary was added.
−
*In the Detailed Defence Report, the tool-tip next to the defence gained from the ''"Cadaver Bonus"'' has this Help blurb: "This bonus has been obtained thanks to your old friends and the Small Cemetary building."
 
−
*This building will give the ''Cadaver Bonus'' no matter what. You do not have to find the corpses if the players died outside. On the other hand, if the corpses are in town, you still have to drag them out or water them. Whether it's dragged out or watered, it will not affect the ''Cadaver Bonus''.
 
−
*The bonus is retroactive: even players that died before the building was constructed will give the bonus.
 
  
 
{{Construction Sites}}
 
{{Construction Sites}}

Revision as of 19:39, 11 April 2014

[v · e] 1105 Small Cemetary Small cemetery.gif
Bring out your dead! For once, they're going to be useful. Use them to summarily improve our defences. Each dead citizen brought to the cemetary gives +10 defence points to the town. Note: How and where the victim died makes no nevermind...
Category Buildings
Sub Category Workshop
Item bplan u.gifItem bplan u.gifBlueprints Blueprint Item bplan c.gifItem bplan c.gifConstruction Blueprint (common) common
Small parent.gif Parent building Small refine.gifSmall refine.gifWorkshop Workshop
Small pa.gif Action Points cost Small pa.gif 36
Tag 2.gif Resource cost Item wood2.gifItem wood2.gifTwisted Plank×10 Item meca parts.gifItem meca parts.gifHandful of nuts and bolts×1
Item lock.gif Unlocks Small parent.gif See list

This construction adds +10 Small def.gif for every resident that has died, no matter where or how. It's the thought that counts...

Use

  • For each resident that is dead, the town gains 10 permanent Small def.gif.
  • This building will give the "Cadaver Bonus" no matter where, when or how each citizen dies. You do not have to find the corpses (Item soul blue.gifItem soul blue.gifAimless Soul Aimless Souls / Item bone meat.gifItem bone meat.gifMeaty Bone Meaty Bones / Item broken.gifItem broken.gifUnrecognisable Remains Unrecognisable Remains) if the players died in the Small world.gifSmall world.gifWorld Beyond World Beyond. On the other hand, if the corpses are in Small falsecity.gifSmall falsecity.gifTown Town, you still have to drag them out or water them. Whether it's dragged out or watered, it will not affect the "Cadaver Bonus".
    • The bonus is retroactive: even players that died before the building was constructed will give the bonus.

Notes