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Difference between revisions of "Small Cemetary"
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This construction adds +10 {{DP}} for every resident that has died, no matter where or how. It's the thought that counts... | This construction adds +10 {{DP}} for every resident that has died, no matter where or how. It's the thought that counts... | ||
Revision as of 14:19, 5 December 2012
| Small Cemetary |
|
| Bring out your dead! For once, they're going to be useful. Use them to summarily improve our defences. Each dead citizen brought to the cemetary gives +10 defence points to the town. Note: How and where the victim died makes no nevermind... | |
| Category | Buildings |
| Sub Category | Workshop |
This construction adds +10
for every resident that has died, no matter where or how. It's the thought that counts...
Use
- For each resident that is dead, the town gains 10 permanent
.
- The time, location and cause of death do not matter.
Notes
- In Season 3:
- Small Cemetary was added.
- In the Detailed Defence Report, the tool-tip next to the defence gained from the "Cadaver Bonus" has this Help blurb: "This bonus has been obtained thanks to your old friends and the Small Cemetary building."
- This building will give the Cadaver Bonus no matter what. You do not have to find the corpses if the players died outside. On the other hand, if the corpses are in town, you still have to drag them out or water them. Whether it's dragged out or watered, it will not affect the Cadaver Bonus.
- The bonus is retroactive: even players that died before the building was constructed will give the bonus.