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Difference between revisions of "Battery Launcher Mk. II (empty)"

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*Kills 1 zombie per shot.
 
*Kills 1 zombie per shot.
 
*Uses a {{MetaInline|Battery}} as ammunition.
 
*Uses a {{MetaInline|Battery}} as ammunition.
*Batteries are only [[Crushed Battery|destroyed]] 20% of the time ''([[Todo|Todo: Confirm]])''. Otherwise, they can be picked up and reused.
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*Batteries are only [[Crushed Battery|destroyed]] 20% of the time ''(Confirm)''. Otherwise, they can be picked up and reused.
  
 
==Notes==
 
==Notes==

Revision as of 23:35, 30 July 2011

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[v·e] 212 Battery Launcher Mk. II (empty) Item pilegun up empty.gif
This upgraded version of the Battery Launcher 1-ITF features a PDTT Mark II Calibrator. By precisely regulating the firepower, this feature sometimes allows batteries which have already been fired to be recovered.
Category Items
Sub Category Armoury

The Battery Launcher Mk. II uses a single Item pile.gifItem pile.gifBattery Battery for ammunition, and kills one zombie at a time; however, it may not always yield a Item pile broken.gifItem pile broken.gifCrushed Battery Crushed Battery, averaging multiple kills with one Battery. It's a VERY good weapon.

Construction

To construct a Battery Launcher Mk. II (empty), you will need:

Weapon Stats

  • Kills 1 zombie per shot.
  • Uses a Item pile.gifItem pile.gifBattery Battery as ammunition.
  • Batteries are only destroyed 20% of the time (Confirm). Otherwise, they can be picked up and reused.

Notes