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Difference between revisions of "Battery Launcher Mk. II (empty)"
From Die2Nite Wiki
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*Uses a {{MetaInline|Battery}} as ammunition. | *Uses a {{MetaInline|Battery}} as ammunition. | ||
*Batteries are only [[Crushed Battery|destroyed]] 20% of the time ''([[Todo|Todo: Confirm]])''. Otherwise, they can be picked up and reused. | *Batteries are only [[Crushed Battery|destroyed]] 20% of the time ''([[Todo|Todo: Confirm]])''. Otherwise, they can be picked up and reused. | ||
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| + | ==Notes== | ||
| + | *Constructing this weapon grants the {{MetaInline|Battery Launcher Builder}} distinction. | ||
{{Armoury}} | {{Armoury}} | ||
Revision as of 00:43, 20 April 2011
| Battery Launcher Mk. II (empty) |
|
| This upgraded version of the Battery Launcher 1-ITF features a PDTT Mark II Calibrator. By precisely regulating the firepower, this feature sometimes allows batteries which have already been fired to be recovered. | |
| Category | Items |
| Sub Category | Armoury |
The Battery Launcher Mk. II uses a single
Battery for ammunition, and kills one zombie at a time; however, it may not always yield a
Crushed Battery, averaging multiple kills with one Battery. It's a VERY good weapon.
Construction
To construct a Battery Launcher Mk. II (empty), you will need:
Weapon Stats
- Kills 1 zombie per shot.
- Uses a
Battery as ammunition. - Batteries are only destroyed 20% of the time (Todo: Confirm). Otherwise, they can be picked up and reused.
Notes
- Constructing this weapon grants the
Battery Launcher Builder distinction.
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