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Difference between revisions of "Battery Launcher 1-ITF (empty)"

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(Formatting.)
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*Dismantling a {{MetaInline|Broken Electronic Device}} at the {{MetaInline|Workshop}}.
 
*Dismantling a {{MetaInline|Broken Electronic Device}} at the {{MetaInline|Workshop}}.
  
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== Uses ==
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==Uses==
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* Weapon (1 kill per use, <100% chance)
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*Weapon (uses 1 {{MetaInline|Battery}} per shot)
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**1 kill per shot, sometimes misses
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== Used in ==
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* Used in {{MetaInline|Battery Launcher Mk. II}} (Weapon)
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* {{MetaInline|Battery Launcher Mk. II}} (Weapon)
 
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== Items required ==
 
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* {{MetaInline|Battery}} (ammunition)
 
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** Consumed in firing, 100% chance
 
  
 
{{Armoury}}
 
{{Armoury}}

Revision as of 18:22, 2 April 2011

[v · e] 117 Battery Launcher 1-ITF (empty) Item pilegun empty.gif
A little creative recycling of the resources at hand enables the Battery Launcher 1-ITF to use batteries as piercing projectiles.
Category Items
Sub Category Armoury
When used

The battery launcher uses Item pile.gifItem pile.gifBattery Battery for ammunition, and kills one zombie at a time, yielding a Item pile broken.gifItem pile broken.gifCrushed Battery Crushed Battery. (One battery kills one zombie, has a small chance of missing)

Found

Uses