Difference between revisions of "Action Points"
m (added missing end bracket ')' to upgrading house) |
(clean up! Expanded some things. The consumption strategy belongs somewhere, but I don't think it's here.) |
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| − | Action | + | Action Points (represented as {{AP}}) represent your energy in Die2Nite. Most actions you take require at least 1 {{AP}}. |
| − | You have a normal maximum of 6. | + | You have a normal maximum of 6. Being {{MetaInline|Wounded}} will reduce your maximum {{AP}} to 5, in addition to other hindrances. If you reach 0 {{AP}}, you'll be {{MetaInline|Exhausted}} and unable to complete most actions (including some that don't require {{AP}}, such as attacking with a weapon in the [[World Beyond]]). |
== Restoring AP == | == Restoring AP == | ||
| + | Each night (if you survive the [[Attack]], of course), you will be restored to your maximum {{AP}}. There are also numerous methods to gain {{AP}} beyond this. | ||
| − | * Eating [[Food#Food|food]] restores your {{AP}} to the maximum. | + | ===Food=== |
| + | You can eat a single piece of [[Food]] each day. Doing so will give you the {{MetaInline|Fed}} status. | ||
| + | * Eating basic [[Food#Food|food]] restores your {{AP}} to the maximum. | ||
* Eating [[Food#Premium Food|premium food]] restores your {{AP}} to the maximum, plus one. This is 7 {{AP}} for a healthy individual, or 6{{AP}} if they are {{MetaInline|Wounded}}. | * Eating [[Food#Premium Food|premium food]] restores your {{AP}} to the maximum, plus one. This is 7 {{AP}} for a healthy individual, or 6{{AP}} if they are {{MetaInline|Wounded}}. | ||
| − | + | ||
| − | + | ===Water=== | |
| − | + | Unless you are {{MetaInline|Dehydrated}}, drinking from a [[Food#Water|water source]] restores your {{AP}} to the maximum and gives you the {{MetaInline|Refreshed}} status, preventing you drinking any more water that day. | |
| + | |||
| + | ===Alcohol=== | ||
| + | Drinking [[Food#Alcohol|alcohol]] restores your {{AP}} to the maximum and gives you the {{MetaInline|Drunk}} status, preventing you from drinking any more alcohol that day. This will be replaced by the {{MetaInline|Hangover}} status the following day, preventing you from drinking that day, too. | ||
| + | |||
| + | ===Drugs=== | ||
| + | Some [[Drugs]] can restore {{AP}}. Using any drug will give you the {{MetaInline|Drugged}} status. This does not prevent you from using additional drugs, but doing so will give you the {{MetaInline|Hooked!}} status. | ||
* Taking {{MetaInline|Anabolic Steroids}} restores your {{AP}} to the maximum. | * Taking {{MetaInline|Anabolic Steroids}} restores your {{AP}} to the maximum. | ||
* Taking {{MetaInline|Twinoid 500mg}} restores your {{AP}} to the maximum, plus 2. This is 8 {{AP}} for a healthy individual. | * Taking {{MetaInline|Twinoid 500mg}} restores your {{AP}} to the maximum, plus 2. This is 8 {{AP}} for a healthy individual. | ||
* Taking {{MetaInline|Unlabelled Drug}} or {{MetaInline|Betapropine 5mg (expired)}} has a chance of either restoring your maximum {{AP}}, or your maximum {{AP}} plus 1. | * Taking {{MetaInline|Unlabelled Drug}} or {{MetaInline|Betapropine 5mg (expired)}} has a chance of either restoring your maximum {{AP}}, or your maximum {{AP}} plus 1. | ||
| + | |||
| + | ===Other Sources=== | ||
| + | The following methods can be attempted once per day: | ||
* Rolling {{MetaInline|Dice}} has a chance of restoring 1 {{AP}}. | * Rolling {{MetaInline|Dice}} has a chance of restoring 1 {{AP}}. | ||
* Playing with the {{MetaInline|Incomplete Deck of Cards}} has a chance of restoring 1 {{AP}}. | * Playing with the {{MetaInline|Incomplete Deck of Cards}} has a chance of restoring 1 {{AP}}. | ||
| − | |||
* Heroes can build [[House#Siesta Time™|Siesta Time]] in their house. Having a nap using this will have a chance of restoring 2 {{AP}}. | * Heroes can build [[House#Siesta Time™|Siesta Time]] in their house. Having a nap using this will have a chance of restoring 2 {{AP}}. | ||
| + | These methods are limited by your available resources: | ||
| + | * Using the {{MetaInline|EMS System}} will [[Wounded|injure]] you and restore up to 5 {{AP}} (not 6, due to the injury). It cannot be used while injured. | ||
| + | * Drinking {{MetaInline|Bloody hot coffee}} restores up to 4 {{AP}}. | ||
== Uses for AP == | == Uses for AP == | ||
| − | + | Any action that uses AP will indicate its cost beforehand. | |
* Upgrading your [[House|home]]. The initial cost (to build a {{MetaInline|Tent}}) is 2 {{AP}}. | * Upgrading your [[House|home]]. The initial cost (to build a {{MetaInline|Tent}}) is 2 {{AP}}. | ||
* Construction. Each player can contribute as much {{AP}} as desired to the construction of [[Construction Sites|buildings]]. | * Construction. Each player can contribute as much {{AP}} as desired to the construction of [[Construction Sites|buildings]]. | ||
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* Using the {{MetaInline|Primitive_Catapult}}. This costs 4 {{AP}}. Building the {{MetaInline|Calibrated Catapult}} reduces the {{AP}} need. | * Using the {{MetaInline|Primitive_Catapult}}. This costs 4 {{AP}}. Building the {{MetaInline|Calibrated Catapult}} reduces the {{AP}} need. | ||
* Improving your [[House|home]] as a [[Hero]]. Costs vary depending on the improvement and its level. | * Improving your [[House|home]] as a [[Hero]]. Costs vary depending on the improvement and its level. | ||
| + | * Improving a [[Camping|campsite]] in the [[World Beyond]] costs 1 {{AP}}. | ||
| − | == Free actions | + | == Free Actions == |
| + | None of these actions require {{AP}} to accomplish. | ||
* Collecting your daily [[Water Ration]] from the town's [[Well]]. If you are able to take an extra ration, this also will not require {{AP}} to do so. | * Collecting your daily [[Water Ration]] from the town's [[Well]]. If you are able to take an extra ration, this also will not require {{AP}} to do so. | ||
* Estimating the night's zombie attack at the [[Watchtower]]. | * Estimating the night's zombie attack at the [[Watchtower]]. | ||
* Eating/drinking (including alcohol)/taking drugs. | * Eating/drinking (including alcohol)/taking drugs. | ||
| − | * Combining items (e.g. {{MetaInline|Can}} + {{MetaInline|Screwdriver}}= {{MetaInline|Open Can}}) | + | * Combining items in your home (e.g. {{MetaInline|Can}} + {{MetaInline|Screwdriver}}= {{MetaInline|Open Can}}) |
* Tidying your house and cleaning your clothes. | * Tidying your house and cleaning your clothes. | ||
| − | * Using | + | * Using weapons in the [[World Beyond]]. |
* Searching an area or building for items, and subsequently autosearching the zone every two hours. | * Searching an area or building for items, and subsequently autosearching the zone every two hours. | ||
| − | * Stealing from fellow citizens. | + | * [[Theft|Stealing]] from fellow citizens. |
| − | * Picking up | + | * Picking up or dropping items. |
| − | |||
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[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 04:20, 18 May 2011
Action Points (represented as
) represent your energy in Die2Nite. Most actions you take require at least 1
.
You have a normal maximum of 6. Being
Wounded will reduce your maximum
to 5, in addition to other hindrances. If you reach 0
, you'll be
Exhausted and unable to complete most actions (including some that don't require
, such as attacking with a weapon in the World Beyond).
Contents
Restoring AP
Each night (if you survive the Attack, of course), you will be restored to your maximum
. There are also numerous methods to gain
beyond this.
Food
You can eat a single piece of Food each day. Doing so will give you the
Fed status.
- Eating basic food restores your
to the maximum. - Eating premium food restores your
to the maximum, plus one. This is 7
for a healthy individual, or 6
if they are
Wounded.
Water
Unless you are
Dehydrated!, drinking from a water source restores your
to the maximum and gives you the
Refreshed status, preventing you drinking any more water that day.
Alcohol
Drinking alcohol restores your
to the maximum and gives you the
Drunk status, preventing you from drinking any more alcohol that day. This will be replaced by the
Hungover status the following day, preventing you from drinking that day, too.
Drugs
Some Drugs can restore
. Using any drug will give you the
Drugged status. This does not prevent you from using additional drugs, but doing so will give you the
Hooked! status.
- Taking
Anabolic Steroids restores your
to the maximum. - Taking
Twinoid 500mg restores your
to the maximum, plus 2. This is 8
for a healthy individual. - Taking
Unlabelled Drug or
Betapropine 5mg (expired) has a chance of either restoring your maximum
, or your maximum
plus 1.
Other Sources
The following methods can be attempted once per day:
- Rolling
Dice has a chance of restoring 1
. - Playing with the
Incomplete Deck of Cards has a chance of restoring 1
. - Heroes can build Siesta Time in their house. Having a nap using this will have a chance of restoring 2
.
These methods are limited by your available resources:
- Using the
EMS System (charged) will injure you and restore up to 5
(not 6, due to the injury). It cannot be used while injured. - Drinking
Bloody hot coffee restores up to 4
.
Uses for AP
Any action that uses AP will indicate its cost beforehand.
- Upgrading your home. The initial cost (to build a
Tent) is 2
. - Construction. Each player can contribute as much
as desired to the construction of buildings. - Moving around in The World Beyond. It costs 1
to move from zone to zone. - Opening and closing the town gates. It costs 1
to open or close them. - Using a
Repair Kit or
Kwik-Fix. This costs 1
. - Clearing debris from a buried building. It costs 1
to clear one piece of debris from the building. - Fighting zombies barehanded in the World Beyond. It costs 1
per attempt. - Dragging the corpse of a dead citizen out of town. This costs 2
. - Converting materials in the
Workshop. This costs 3
normally, 2
with either the
Factory or the
Hacksaw, and 1
with both the
Factory and
Hacksaw. - Attacking other citizens, in 100+ SP towns. This costs 3
. - Using the
Catapult. This costs 4
. Building the
Upgraded Catapult reduces the
need. - Improving your home as a Hero. Costs vary depending on the improvement and its level.
- Improving a campsite in the World Beyond costs 1
.
Free Actions
None of these actions require
to accomplish.
- Collecting your daily Water Ration from the town's Well. If you are able to take an extra ration, this also will not require
to do so. - Estimating the night's zombie attack at the Watchtower.
- Eating/drinking (including alcohol)/taking drugs.
- Combining items in your home (e.g.
Can +
Screwdriver=
Open Can) - Tidying your house and cleaning your clothes.
- Using weapons in the World Beyond.
- Searching an area or building for items, and subsequently autosearching the zone every two hours.
- Stealing from fellow citizens.
- Picking up or dropping items.