This site is not maintained anymore. Please move to MHWiki.org

Difference between revisions of "Action Points"

From Die2Nite Wiki
Jump to: navigation, search
(→‎Uses for AP)
Line 1: Line 1:
 
Action points are needed to carry out several important activities in Die2Nite.  
 
Action points are needed to carry out several important activities in Die2Nite.  
  
−
You have a normal maximum of 6. Given that most food and drink replenish 6 AP, the usual practice is therefore to '''use up 6 AP''' --> (at 0) '''eat food''' --> '''use up 6 AP''' --> (at 0) '''drink water''' --> use up 6 AP --> alcohol and or drugs. Most people just eat and drink for the day, and when [[Water Ration|water levels]] are low, some may drink every other day.
+
You have a normal maximum of 6. Given that most food and drink replenish 6 AP, the usual practice is therefore to use 6 {{AP}}, eat food, use 6 {{AP}}, drink a {{MetaInline|Water Ration}}, use 6 {{AP}}, use [[Food#Alcohol|alcohol]] or [[Drugs|drugs]]. Often, people only eat and drink. If there is no food, people might not eat, and if [[Water Ration|water levels]] are low, people may skip drinking.
−
 
 
  
 
== Restoring AP ==
 
== Restoring AP ==
  
−
AP can be restored by eating [[Food]], drinking [[Water Ration|Water]], drinking [[Food#Alcohol|Alcohol]], drinking [[Food#Coffee|Coffee]] or taking [[Drug]]s, generally in this order. Aside from Drugs and Coffee, the other three can only restore AP once a day (and in the case of [[Food#Alcohol|Alcohol]], once every other day). Unlike Drugs, [[Bloody hot coffee|Coffee]] will not get you addicted to anything, but it also will only restore 4AP per use.  
+
* Eating [[Food#Food}food]] restores your {{AP}} to the maximum.
−
 
+
* Eating [[Food#Premium Food|premium food]] restores your {{AP}} to the maximum, plus one. This is 7 {{AP}} for a healthy individual.
−
Eating food may cause thirst later on, so it is generally recommended to eat (then use the AP up) before drinking.
+
* Drinking a {{MetaInline|Water Ration}} restores your {{AP}} to the maximum.
−
 
+
* Drinking[[Food#Alcohol|alcohol]] restores your {{AP}} to the maximum.
−
Rolling [[Dice]] and playing with [[Incomplete_Deck_of_Cards|Incomplete Deck of Cards]] have a chance of restoring a single AP per day, but be careful of the Cards as you could draw one with your name written in blood and will then enter a [[Terrified]] Mental State.
+
* Drinking {{MetaInline|Bloody Hot Coffee}} restores 4 {{AP}}, but does not restore your {{AP}} over its maximum amount. For example, drinking {{MetaInline|Bloody Hot Coffee}} with 2 {{AP}} left restores you to 6 {{AP}}, but drinking it with 3 {{AP}} left still only restores you to 6.
 +
* Taking {{MetaInline|Anabolic Steroids}} restores your {{AP}} to the maximum.
 +
* Taking {{MetaInline|Twinoid 500mg}} restores your {{AP}} to the maximum, plus 2. This is 8 {{AP}} for a healthy individual.
 +
* Taking {{MetaInline|Unlabelled Drugs}} or {{MetaInline|Betapropine 5mg (expired)}} has a chance of restoring your maximum {{AP}} or your maximum {{AP}} plus 1.
 +
* Rolling {{MetaInline|Dice}} has a chance of restoring 1 {{AP}}.
 +
* Playing with the {{MetaInline|Incomplete Deck of Cards}} has a chance of restoring 1 {{AP}}.
 +
* Using the {{MetaInline|EMS System}} will [[Wounded|injure]] you and restore your {{AP}} to the injured maximum of 5 {{AP}}.
 +
* Heroes can build [[House#Siesta Time™|Siesta Time]]. This will have a chance of restoring 2 {{AP}}.
  
−
Also, the [[EMS System]] will restore AP, but it will lower your max AP to 5 and will cause you to be [[Wounded]].
+
Note that you may only eat, drink, roll the {{MetaInline|Dice}}, play with {{MetaInline|Incomplete Deck of Cards}}, and use [[House#Siesta Time™|Siesta Time]] once per day. You may use [[Food#Alcohol|alcohol]] every other day.
  
 
== Uses for AP ==
 
== Uses for AP ==
  
−
* Upgrading your home to a [[tent]] uses up '''2 AP'''. This adds to the town's defense at no resource cost, and is performed by most villagers on day one. Upgrading further to hovel in the first few days is generally '''frowned upon''' by villagers.
+
* Upgrading your [[House|home]]. This costs 2 {{AP}}.
−
* Players may contribute to [[Buildings|construction]] by investing AP into projects to be built. '''Keep an eye on the forums''' to understand what your village needs built. High-priority [[buildings]] are usually the [[Workshop]] and [[Watchtower]].
+
* Construction. Each player can contribute as much {{AP}} as desired to [[Construction Sites|buildings]].
−
* Moving around in The [[World Beyond]] takes '''1 AP''' per step.
+
* Moving around in The [[World Beyond]]. It costs 1 {{AP}} per step.
−
* It takes '''1 AP''' to open or close the town gates. It's pretty important to close them at the end of the day (before 11pm game time) to give the zombies some pause.
+
* Opening and closing the town gates. It costs 1 {{AP}} to open them, and 1 {{AP}} to close them.
−
* It costs '''1 AP''' to use a [[Repair Kit]].
+
* Using a {{MetaInline|Repair Kit}} or {{MetaInline|Kwik-Fix}}. This costs 1 {{AP}}.
−
* Clearing debris from an area to uncover a structure takes '''1 AP''' per attempt. (~10 attempts may be needed, which will be displayed in a bar in the sector.) -- use [[Ness-Quick Weedkiller]] if possible!
+
* Clearing debris from a [[Special Zones|building]]. It costs 1 {{AP}} to clear one piece of debris from the building.  
−
* Fighting zombies barehanded requires '''1 AP''' per attempt. This is '''NOT''' a recommended action when cornered, and has only a 10% chance of working out. If you're stuck, try asking on the forums for more people to arrive and control the area instead.
+
* Fighting zombies barehanded in the [[World Beyond]]. It costs 1 {{AP}} per attempt.
−
* Dragging the corpse of a player who died in town out of the town requires '''2 AP'''.
+
* Dragging the corpse of a dead citizen out of town. This costs 2 {{AP}}.
−
* The [[Workshop]] allows material transformation for '''3 AP''' per transformation (Can be reduced through building the [[Factory]] and/or having the hacksaw in your rucksack).
+
* Converting materials in the {{MetaInline|Workshop]]. This costs 3 {{AP}} normally, 2 {{AP}} with either the {{MetaInline|Factory}} or the {{MetaInline|Hacksaw}}, and 1 {{AP}} with both the {{MetaInline|Factory}} and {{MetaInline|Hacksaw}}.
−
* Citizens of 100+ SP towns can attack other citizens, this costs 3 AP & has a minimum chance of injuring the target.
+
* Attacking other citizens, in 100+ SP towns. This costs 3 {{AP}}.
 +
* Using the {{MetaInline|Catapult}}. This costs 4 {{AP}}. Building the {{MetaInline|Calibrated Catapult}} reduces the {{AP}} need.
  
 
== Free actions not requiring AP ==
 
== Free actions not requiring AP ==
−
* Getting your daily [[Water Ration]] from the town's [[Well]].
+
* Collecting your daily [[Water Ration]] from the town's [[Well]].
 
* Estimating the night's zombie attack at the [[Watchtower]].
 
* Estimating the night's zombie attack at the [[Watchtower]].
 
* Eating/drinking (including alcohol)/taking drugs.
 
* Eating/drinking (including alcohol)/taking drugs.
−
* Combining items (e.g. [[Can]]+[[Screwdriver]]=[[Open Can]])
+
* Combining items (e.g. {{MetaInline|Can}} + {{MetaInline|Screwdriver}}= {{MetaInline|Open Can}})
 
* Tidying your house and cleaning your clothes.
 
* Tidying your house and cleaning your clothes.
 
* Using most weapons.
 
* Using most weapons.
 
* Searching an area for items, and subsequently autosearching it every two hours.
 
* Searching an area for items, and subsequently autosearching it every two hours.
−
* Stealing from fellow citizens
+
* Stealing from fellow citizens.
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 01:37, 21 April 2011

Action points are needed to carry out several important activities in Die2Nite.

You have a normal maximum of 6. Given that most food and drink replenish 6 AP, the usual practice is therefore to use 6 Small pa.gif, eat food, use 6 Small pa.gif, drink a Item water.gifItem water.gifWater Ration Water Ration, use 6 Small pa.gif, use alcohol or drugs. Often, people only eat and drink. If there is no food, people might not eat, and if water levels are low, people may skip drinking.

Restoring AP

Note that you may only eat, drink, roll the Item dice.gifItem dice.gifDice Dice, play with Item cards.gifItem cards.gifIncomplete Deck of Cards Incomplete Deck of Cards, and use Siesta Time once per day. You may use alcohol every other day.

Uses for AP

Free actions not requiring AP

  • Collecting your daily Water Ration from the town's Well.
  • Estimating the night's zombie attack at the Watchtower.
  • Eating/drinking (including alcohol)/taking drugs.
  • Combining items (e.g. Item can.gifItem can.gifCan Can + Item screw.gifItem screw.gifScrewdriver Screwdriver= Item can open.gifItem can open.gifOpen Can Open Can)
  • Tidying your house and cleaning your clothes.
  • Using most weapons.
  • Searching an area for items, and subsequently autosearching it every two hours.
  • Stealing from fellow citizens.