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Difference between revisions of "Workshop"
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{{MetaInfobox}} | {{MetaInfobox}} | ||
{{Distinguish|Workshop (Hydraulic Network)}} | {{Distinguish|Workshop (Hydraulic Network)}} | ||
| − | The hammer of hammers, the sawing of saws | + | ''The hammer of hammers, the sawing of saws, they all take place in this important building. Who knows who had the idea of it?'' |
| − | + | The '''Workshop''' allows towns to refine resources for construction. It is often one of the first buildings to be constructed as other buildings depend on the resources it provides. Local towns are provided with a pre-constructed workshop. | |
| − | |||
| − | |||
| − | + | ==Use== | |
| + | *Once built you can visit the workshop in town and refine an item for 3 {{AP}} (can be reduced to 1 {{AP}}). | ||
| + | **Constructing a {{MetaInline|Factory}} will permanently reduce the {{AP}} cost by 1. | ||
| + | **Finding a {{MetaInline|Broken Hacksaw}} and repairing it (to yield a {{MetaInline|Hacksaw}}) will reduce the {{AP}} cost by 1, but '''only''' if it is in your inventory while doing conversions. | ||
| + | *Upgrading the building will reduce the {{AP}} cost of constructing new buildings by a small amount. | ||
| − | |||
This building is able to refine the following items: | This building is able to refine the following items: | ||
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|- | |- | ||
|{{MetaInline|Broken Electronic Device}} | |{{MetaInline|Broken Electronic Device}} | ||
| − | |{{MetaInline|Compact Detonator}}, {{MetaInline|Battery}}, {{MetaInline|Electronic component}}, {{MetaInline|Handful of nuts and bolts}}, {{MetaInline|Radius Radar Beacon}}, or {{MetaInline|Battery | + | |{{MetaInline|Compact Detonator}}, {{MetaInline|Battery}}, {{MetaInline|Electronic component}}, {{MetaInline|Handful of nuts and bolts}}, {{MetaInline|Radius Radar Beacon}}, or {{MetaInline|Battery Launcher 1-ITF (empty)}} |
|1 random object | |1 random object | ||
|- | |- | ||
| Line 65: | Line 66: | ||
|{{MetaInline|Can}} | |{{MetaInline|Can}} | ||
|{{MetaInline|Open Can}} | |{{MetaInline|Open Can}} | ||
| − | | | + | |Can be opened for free with a tool in your home. |
|- | |- | ||
|{{MetaInline|Chest}} | |{{MetaInline|Chest}} | ||
| Line 80: | Line 81: | ||
|} | |} | ||
| + | ==Upgrades== | ||
{{Upgrades | {{Upgrades | ||
| header=Upgrades | | header=Upgrades | ||
Revision as of 16:31, 21 August 2011
| Workshop |
|
| The advancement of a town depends on the construction of a shabby workshop full of nondescript clutter. It allows resources to be converted and is a pre-requisite for the construction of other more advanced buildings. | |
| Category | Buildings |
| Sub Category | Workshop |
Not to be confused with Workshop (Hydraulic Network).
The hammer of hammers, the sawing of saws, they all take place in this important building. Who knows who had the idea of it?
The Workshop allows towns to refine resources for construction. It is often one of the first buildings to be constructed as other buildings depend on the resources it provides. Local towns are provided with a pre-constructed workshop.
Use
- Once built you can visit the workshop in town and refine an item for 3
(can be reduced to 1
).
- Constructing a
Factory will permanently reduce the
cost by 1. - Finding a
Broken Hacksaw and repairing it (to yield a
Hacksaw) will reduce the
cost by 1, but only if it is in your inventory while doing conversions.
- Constructing a
- Upgrading the building will reduce the
cost of constructing new buildings by a small amount.
This building is able to refine the following items:
| Use | Object(s) obtained | Remark |
|---|---|---|
| 1 random object | ||
| 1 random object | ||
| 1 random object | ||
| Can be opened for free with a tool in your home. | ||
| Can be opened for free with a tool in your home. | ||
| Can be opened for free with a tool in your home. | ||
| Can be opened for free with a tool in your home. |
Upgrades
Main article: Building upgrades
| Level | Reward |
|---|---|
| Base | No special bonus. |
| Level 1 | The cost (AP) of all construction projects is reduced by 5%. |
| Level 2 | The cost (AP) of all construction projects is reduced by 10%. |
| Level 3 | The cost (AP) of all construction projects is reduced by 15%. |
| Level 4 | The cost (AP) of all construction projects is reduced by 20%. |
| Level 5 | The cost (AP) of all construction projects is reduced by 25%. |
Unlocks
Building Registry
Defensive Thinktank
Butcher
Defensive Focus
Factory
Screaming Saws
Sturdy Gallows
Abbatoir
Central Cafeteria
Small Café
Cannon Mounds
Small Cemetary
Henhouse
Infirmary
Community Involvement
Notes
- In Season 3, construction of the
Workshop no longer uses a
×1. Workshop upgrade changed from 7% cost reduction to 5% cost reduction per level