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Difference between revisions of "Map"
From Die2Nite Wiki
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[[File:25map.gif|thumb|306px|An example of a large map.]] | [[File:25map.gif|thumb|306px|An example of a large map.]] | ||
| − | + | Maps are square. Your initial town can be placed "off-centre", i.e. not in the center of the map. | |
| − | + | == Towns == | |
| + | Different types of [[towns]] have different maps. | ||
| − | + | For local towns, the map is small - 12x12, and always has 10 normal buildings and 1 explorable building. | |
| − | + | For distant/hardcore towns, the map is much larger - 23x23 to 27x27. | |
| − | |||
| − | |||
| − | |||
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== Zombie numbers == | == Zombie numbers == | ||
| − | |||
Each zone of the square has a color. Different color indicate a specific estimated amount of zombies. | Each zone of the square has a color. Different color indicate a specific estimated amount of zombies. | ||
| Line 24: | Line 20: | ||
Zombies respawn every day. Don't expect the zones always stay the same. | Zombies respawn every day. Don't expect the zones always stay the same. | ||
| + | |||
| + | ==Notes== | ||
| + | *See [[Trivia]] for the map messages. | ||
==Testing== | ==Testing== | ||
| + | {{outdated}} | ||
Please visit the [[Talk:Initial Map|talk page]] to aid us in our research on bigger maps. | Please visit the [[Talk:Initial Map|talk page]] to aid us in our research on bigger maps. | ||
| − | = | + | The following is known about the Initial Map Setup in Die2Nite: |
| − | * | + | |
| + | * Maps are square. Regular towns range in size from 10x10 to up to 14x14. The Season 2 update (20 April, 2011) reported that towns could be up to 25x25 in size. However, distant towns of up to 27x27 have been reported. | ||
| + | |||
| + | * Regular towns have 10 special zones on them. | ||
| + | |||
| + | * Distant towns have 20 {{MetaInline|Ruins|special zones}} plus an {{MetaInline|Explorable Ruins|displayname=Explorable Ruin}} on them. | ||
| + | |||
| + | * Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2{{AP}} from special zones will have fewer. | ||
| + | |||
| + | * Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps. | ||
==External links== | ==External links== | ||
Revision as of 02:03, 20 December 2013
Maps are square. Your initial town can be placed "off-centre", i.e. not in the center of the map.
Towns
Different types of towns have different maps.
For local towns, the map is small - 12x12, and always has 10 normal buildings and 1 explorable building.
For distant/hardcore towns, the map is much larger - 23x23 to 27x27.
Zombie numbers
Each zone of the square has a color. Different color indicate a specific estimated amount of zombies.
- Dark green: No zombies
- Light green: 1-3 zombies (when hovered over, display the text "Isolated zombies")
- Brown: 2-5 zombies (when hovered over, display the text "pack of zombies")
- Deep red: 4+ zombies (when hovered over, display the text "horde of zombies")
Zombies respawn every day. Don't expect the zones always stay the same.
Notes
- See Trivia for the map messages.
Testing
| WARNING: The following information has not yet been updated for Season 8! |
Please visit the talk page to aid us in our research on bigger maps.
The following is known about the Initial Map Setup in Die2Nite:
- Maps are square. Regular towns range in size from 10x10 to up to 14x14. The Season 2 update (20 April, 2011) reported that towns could be up to 25x25 in size. However, distant towns of up to 27x27 have been reported.
- Regular towns have 10 special zones on them.
- Distant towns have 20
Ruins plus an
Explorable Ruin on them.
- Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2
from special zones will have fewer.
- Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.
External links
Map - Official Die2Nite.Com Help Section
