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Difference between revisions of "Map"
From Die2Nite Wiki
(Special zones count based on The lodge of Paradise.) |
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* Maps are square. Regular towns range in size from 10x10 to up to 14x14. The Season 2 update (20 April, 2011) reported that towns could be up to 25x25 in size. However, distant towns of up to 27x27 have been reported. | * Maps are square. Regular towns range in size from 10x10 to up to 14x14. The Season 2 update (20 April, 2011) reported that towns could be up to 25x25 in size. However, distant towns of up to 27x27 have been reported. | ||
| − | * Regular towns have 10 special zones on them. | + | * Regular towns have 10 special zones on them. |
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| + | * Distant towns have 20 {{MetaInline|Ruins|special zones}} plus an {{MetaInline|Explorable Ruins|displayname=Explorable Ruin}} on them. | ||
* Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2{{AP}} from special zones will have fewer. | * Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2{{AP}} from special zones will have fewer. | ||
* Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps. | * Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps. | ||
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== Zombie numbers == | == Zombie numbers == | ||
Revision as of 05:57, 28 April 2012
The following is known about the Initial Map Setup in Die2Nite:
- Maps are square. Regular towns range in size from 10x10 to up to 14x14. The Season 2 update (20 April, 2011) reported that towns could be up to 25x25 in size. However, distant towns of up to 27x27 have been reported.
- Regular towns have 10 special zones on them.
- Distant towns have 20
Ruins plus an
Explorable Ruin on them.
- Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2
from special zones will have fewer.
- Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.
Contents
Zombie numbers
Zones with no zombies show as dark green squares. Zones with 1-3 zombies are light green, and when hovered over, display the text "Isolated zombies". Zones with 2-5 zombies are brown and have the text "pack of zombies". Zones with more than 4 zombies are deep red and say "horde of zombies".
Testing
Please visit the talk page to aid us in our research on bigger maps.
Notes
- See Trivia for the map messages.
