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Difference between revisions of "Map"

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The following is known about the Initial Map Setup in Die2Nite:
 
The following is known about the Initial Map Setup in Die2Nite:
  
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* Maps are square. Regular towns range in size from 10x10 to up to 14x14 distant towns range from 12x12 up to 14x14, and larger (around 25x25) maps are available (sizes listed here are confirmed - if you are in a town outside of this range please update the numbers).
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* Maps are square. Regular towns range in size from 10x10 to up to 14x14. Distant towns can be up to 25x25 size as of the start of Season 2 on 20 April, 2011.
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* All town maps (even regular ones) have 10 special zones on them (Large map buildings unconfirmed so far).
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* Regular towns have 10 special zones on them. Number of special zones on larger (15x15 and up) maps are unconfirmed.
 
* Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2{{AP}} from special zones will have fewer.
 
* Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2{{AP}} from special zones will have fewer.
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* Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.
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* Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.
  
 
==Testing==
 
==Testing==

Revision as of 21:28, 23 April 2011

An example of a large map.

The following is known about the Initial Map Setup in Die2Nite:

  • Maps are square. Regular towns range in size from 10x10 to up to 14x14. Distant towns can be up to 25x25 size as of the start of Season 2 on 20 April, 2011.
  • Regular towns have 10 special zones on them. Number of special zones on larger (15x15 and up) maps are unconfirmed.
  • Initial zombie distribution centres around special zones - special zones will start with 4+ zombies in them, zones 1-2Small pa.gif from special zones will have fewer.
  • Town can be placed "off-centre" - a centred 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-centre 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-centre 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set for a smaller was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4. There is so far no conclusive data on bigger maps.

Testing

Please visit the talk page to aid us in our research on bigger maps.