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Difference between revisions of "Map"
From Die2Nite Wiki
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* If 2 special zones are next to each other, do they each get special-zone zombies AND next-to-a-special-zone zombies? | * If 2 special zones are next to each other, do they each get special-zone zombies AND next-to-a-special-zone zombies? | ||
| − | [[Category: | + | [[Category:World Beyond]] |
Revision as of 18:17, 25 February 2011
The following is known about the Initial Map Setup in Die2Nite:
- Maps are square. Regular towns range in size from 10x10 to up to 14x14 distant towns range from 12x12 up to 14x14 (sizes listed here are confirmed - if you are in a town outside of this range please update the numbers)
- Every distant town map has 10 special zones on it
- Initial zombie distribution centers around special zones - special zones will start with 4+ zombies in them, zones 1-2
from special zones will have fewer - Town can be placed "off-center" - a centered 12x12 town would have five rows to the left of it and six to the right (or vice versa) and the same top/bottom. An off-center 12x12 town would have 4 rows/columns on one side and 7 on the other. An off-center 13x13 town would have 5 rows/columns on one side and 7 on the other (or 4 and 8). As of 19 Feb, 2011, the largest reported off-set was 2 columns: a 14x14 town with the x-axis ranging from -9 to +4.
Questions to answer:
- Do regular towns also have 10 special zones?
- Min/Max starting zombie numbers for special zones?
- If 2 special zones are next to each other, do they each get special-zone zombies AND next-to-a-special-zone zombies?