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Difference between revisions of "Infected"

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(status effects consistency edit)
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{{ Status Effect
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{{MetaInfobox}}
| category=Health
 
| cause={{MetaInline|Wounded}} overnight; chance from eating a {{MetaInline|Meaty Bone}}
 
| cure={{MetaInline|Paracetoid 7g}}
 
| benefit=A rare [[Distinction]] for [[death]] by Infection. Some consolation prize...
 
| hindrance=N/A
 
| ends=N/A
 
}}
 
  
The only cure for the {{MetaInline|Infected}} status is {{MetaInline|Paracetoid 7g}}. Or [[death]], but you're probably trying to avoid that, huh?
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That wound from yesterday has gone nasty. It's oozing and you really don't feel well.  
 
 
If you are {{MetaInline|Infected}} and {{MetaInline|Wounded}}, then, if you use {{MetaInline|Paracetoid 7g}} without the {{MetaInline|Bandage}}, you will become re-infected after the attack. You must use both.
 
 
 
== Blurb ==
 
''A terrible disease rages inside you... Some sort of plague maybe? The most effective way to combat the Sickness is to take the correct drugs... If you do nothing, you have a 50% chance of waking up dead in the morning.''
 
  
 
== Causes ==
 
== Causes ==
* A direct result from being {{MetaInline|Wounded}}. Note: It takes a day for the infection to set in. If you are able to {{MetaInline|Bandage}} the injury, it will not become infected.
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* A direct result from being {{MetaInline|Wounded}}. Note: It takes a day for the infection to set in. If you are able to {{MetaInline|Bandage}} the injury before [[midnight]], it will not become infected.
 
 
 
* Eating a {{MetaInline|Meaty Bone}} might make you {{MetaInline|Infected}}.  The chance is unknown, but not 100%.
 
* Eating a {{MetaInline|Meaty Bone}} might make you {{MetaInline|Infected}}.  The chance is unknown, but not 100%.
** Note: If a [[Hero]] [[House#Kitchen|cooks]] the Bone into a {{MetaInline|Tasty Homemade Dish}}, it will not give you the {{MetaInline|Infected}} status.
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** Note: If a [[Hero]] [[House#Kitchen|cooks]] the Bone into a {{MetaInline|Tasty Homemade Dish}}, it will not make you {{MetaInline|Infected}}.
  
 
== Effects ==
 
== Effects ==
 
* You have a 50% chance of [[Death|dying]] each night!  This will earn you a rare [[Distinction]], at least...
 
* You have a 50% chance of [[Death|dying]] each night!  This will earn you a rare [[Distinction]], at least...
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==Removal==
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The only cure for being {{MetaInline|Infected}} is {{MetaInline|Paracetoid 7g}}. Or [[death]], but you're probably trying to avoid that, huh?
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==Notes==
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If you are {{MetaInline|Infected}} and {{MetaInline|Wounded}}, then using a {{MetaInline|Paracetoid 7g}} without a {{MetaInline|Bandage}} means you will still be {{MetaInline|Wounded}} and get {{MetaInline|Infected}} again after [[midnight]]. You must use both.
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{{Status Effects}}
 
{{Status Effects}}

Revision as of 18:57, 8 May 2011

[v·e] Infected Status infect.gif
A terrible disease rages inside you... Some sort of plague maybe? The most effective way to combat the sickness is to take the correct drugs... If you do nothing, you have a 50% chance of waking up dead in the morning.
Category Status
Sub Category Trauma

That wound from yesterday has gone nasty. It's oozing and you really don't feel well.

Causes

Effects

  • You have a 50% chance of dying each night! This will earn you a rare Distinction, at least...

Removal

The only cure for being Status infect.gifStatus infect.gifInfected Infected is Item disinfect.gifItem disinfect.gifParacetoid 7g Paracetoid 7g. Or death, but you're probably trying to avoid that, huh?

Notes

If you are Status infect.gifStatus infect.gifInfected Infected and Status wound.gifStatus wound.gifWounded Wounded, then using a Item disinfect.gifItem disinfect.gifParacetoid 7g Paracetoid 7g without a Item bandage.gifItem bandage.gifBandage Bandage means you will still be Status wound.gifStatus wound.gifWounded Wounded and get Status infect.gifStatus infect.gifInfected Infected again after midnight. You must use both.