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Difference between revisions of "Infected"

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The only cure for the Infected status is [[Paracetoid 7g]].
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{{ Status Effect
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| image=status_infect.gif
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| category=Health
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| cause={{MetaInline|Wounded}} overnight; eating {{MetaInline|Human Flesh}} or a {{MetaInline|Meaty Bone}}
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| cure={{MetaInline|Paracetoid 7g}}
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| benefit=A rare [[Distinction]] for [[death]] by Infection. Some consolation prize...
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| hindrance=N/A
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| ends=N/A
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}}
  
If you are infected and injured then even if you use [[Paracetoid 7g]], you will become infected the next day if you do not use a [[Bandage]] to cure your wound!
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The only cure for the {{MetaInline|Infected}} status is {{MetaInline|Paracetoid 7g}}. Or [[death]], but you're probably trying to avoid that, huh?
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If you are {{MetaInline|Infected}} and {{MetaInline|Wounded}}, then even if you use {{MetaInline|Paracetoid 7g}}, you will become re-infected the next day if you do not also use a {{MetaInline|Bandage}} to cure your wound!
  
 
== Causes ==
 
== Causes ==
* A direct result from being [[Wounded]]. Note: It takes a day for the infection to set in. If you are able to bandage the injury; you may be able to avoid becoming infected!
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* A direct result from being {{MetaInline|Wounded}}. Note: It takes a day for the infection to set in. If you are able to {{MetaInline|Bandage}} the injury, it will not become infected.
  
* Eating a [[Meaty Bone]] or [[Human Flesh]] will give you this status. Note: If heroes cook these foods into a dish then it will not give you the infected status.
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* Eating a {{MetaInline|Meaty Bone}} or {{MetaInline|Human Flesh}} might make you {{MetaInline|Infected}}.  The chance is unknown, but not 100%.
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** Note: If a [[Hero]] cooks these foods into a Homemade Dish, it will not give you the {{MetaInline|Infected}} status.
  
 
== Effects ==
 
== Effects ==
* You have a 50% chance of dying each night!
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* You have a 50% chance of [[Death|dying]] each night! This will earn you a rare [[Distinction]], at least...
  
 
{{Status Effects}}
 
{{Status Effects}}
[[Category: Status Effects]]
 

Revision as of 07:39, 14 January 2011

View metadata
Infected
Status infect.gif
Category Health
Cause Status wound.gifStatus wound.gifWounded Wounded overnight; eating Item hmeat.gifItem hmeat.gifHuman Flesh Human Flesh or a Item bone meat.gifItem bone meat.gifMeaty Bone Meaty Bone
Cure Item disinfect.gifItem disinfect.gifParacetoid 7g Paracetoid 7g
Benefit A rare Distinction for death by Infection. Some consolation prize...
Hindrance N/A
Ends N/A


The only cure for the Status infect.gifStatus infect.gifInfected Infected status is Item disinfect.gifItem disinfect.gifParacetoid 7g Paracetoid 7g. Or death, but you're probably trying to avoid that, huh?

If you are Status infect.gifStatus infect.gifInfected Infected and Status wound.gifStatus wound.gifWounded Wounded, then even if you use Item disinfect.gifItem disinfect.gifParacetoid 7g Paracetoid 7g, you will become re-infected the next day if you do not also use a Item bandage.gifItem bandage.gifBandage Bandage to cure your wound!

Causes

  • A direct result from being Status wound.gifStatus wound.gifWounded Wounded. Note: It takes a day for the infection to set in. If you are able to Item bandage.gifItem bandage.gifBandage Bandage the injury, it will not become infected.
  • Eating a Item bone meat.gifItem bone meat.gifMeaty Bone Meaty Bone or Item hmeat.gifItem hmeat.gifHuman Flesh Human Flesh might make you Status infect.gifStatus infect.gifInfected Infected. The chance is unknown, but not 100%.
    • Note: If a Hero cooks these foods into a Homemade Dish, it will not give you the Status infect.gifStatus infect.gifInfected Infected status.

Effects

  • You have a 50% chance of dying each night! This will earn you a rare Distinction, at least...