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Difference between revisions of "Meta guide"
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Second biggest - contribute to town as much as possible, never play selfish. | Second biggest - contribute to town as much as possible, never play selfish. | ||
| − | + | =Early game= | |
| − | + | ==Scavenging== | |
* Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone | * Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone | ||
* Always bring back [[Heavy object]], except when there is no USE from it | * Always bring back [[Heavy object]], except when there is no USE from it | ||
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*:b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP | *:b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP | ||
| − | + | ==Item priorities== | |
*Always take heavy object | *Always take heavy object | ||
*Do not take chests to town, try to leave them in 6AP zone | *Do not take chests to town, try to leave them in 6AP zone | ||
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*: Flat-packed furniture over DO, when there is no need for Jarpen table | *: Flat-packed furniture over DO, when there is no need for Jarpen table | ||
| − | + | ===Heavy objects=== | |
#Flat-packed furniture | #Flat-packed furniture | ||
#Lawnmower | #Lawnmower | ||
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#Scrap, Logs | #Scrap, Logs | ||
| − | + | ==Zombie control== | |
* IF bank has spare weapons, use them, do not plan trips around zombies at early stage | * IF bank has spare weapons, use them, do not plan trips around zombies at early stage | ||
* IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 ) | * IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 ) | ||
* Tamers always should have priority on Manbags and Weapons | * Tamers always should have priority on Manbags and Weapons | ||
| − | + | ==Zombie spread & spawn== | |
*Zombies spawn on buildings and chests in the start of the game, then spread from there | *Zombies spawn on buildings and chests in the start of the game, then spread from there | ||
*For every 2 zombies killed at zone 1 will die from grief. | *For every 2 zombies killed at zone 1 will die from grief. | ||
*Zombies spread, then spawn or die from grief | *Zombies spread, then spawn or die from grief | ||
| − | + | ==Camping== | |
#plan before on camping next nearby building | #plan before on camping next nearby building | ||
#plan on getting Learned Camper | #plan on getting Learned Camper | ||
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#plan on getting Tamer, for BP, maybe clearing | #plan on getting Tamer, for BP, maybe clearing | ||
| − | + | ==Upgrades== | |
#WT1 | #WT1 | ||
#WT2 | #WT2 | ||
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# ... | # ... | ||
| − | + | =Mid game= | |
| − | + | =Late game= | |
---- | ---- | ||
---- | ---- | ||
| − | + | =Other Resources= | |
[[Dictionary]] | [[Dictionary]] | ||
Revision as of 18:43, 15 December 2011
NB: this guide is a draft and should not be linked to any page
Biggest priority - not to die.
Second biggest - contribute to town as much as possible, never play selfish.
Contents
Early game
Scavenging
- Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
- Always bring back Heavy object, except when there is no USE from it
- Judge resources by their AP value
- a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
- b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
Item priorities
- Always take heavy object
- Do not take chests to town, try to leave them in 6AP zone
- Do not take more than needed
- 6 Engines for example
- 2 Coffee making machines
- Flat-packed furniture over DO, when there is no need for Jarpen table
Heavy objects
- Flat-packed furniture
- Lawnmower
- Engine
- Coffee making machine
- Defensive items
- Animals
Objects
- Hacksaw ( one is enough )
- Guard dog
- Nuts&Bolts, Blueprints
- Camping items
- Drugs, Alcohol
- Fat cat
- Copper pipe, Electronic component
- Mechanism, Broken Electronic Device
- Closed cans
- Chains
- Iron, Planks
- Other stuff
- Scrap, Logs
Zombie control
- IF bank has spare weapons, use them, do not plan trips around zombies at early stage
- IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
- Tamers always should have priority on Manbags and Weapons
Zombie spread & spawn
- Zombies spawn on buildings and chests in the start of the game, then spread from there
- For every 2 zombies killed at zone 1 will die from grief.
- Zombies spread, then spawn or die from grief
Camping
- plan before on camping next nearby building
- plan on getting Learned Camper
- camp only at optimal chances
- plan on getting Tamer, for BP, maybe clearing
Upgrades
- WT1
- WT2
- WT3
- First three levels of WT are crucial to see how zombies are spreading
- ...