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Second biggest - contribute to town as much as possible, never play selfish.
 
Second biggest - contribute to town as much as possible, never play selfish.
  
==Early game==
+
=Early game=
===Scavenging===
+
==Scavenging==
 
* Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
 
* Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
 
* Always bring back [[Heavy object]], except when there is no USE from it
 
* Always bring back [[Heavy object]], except when there is no USE from it
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*:b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
 
*:b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
  
===Item priorities===
+
==Item priorities==
 
*Always take heavy object
 
*Always take heavy object
 
*Do not take chests to town, try to leave them in 6AP zone
 
*Do not take chests to town, try to leave them in 6AP zone
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*: Flat-packed furniture over DO, when there is no need for Jarpen table
 
*: Flat-packed furniture over DO, when there is no need for Jarpen table
  
====Heavy objects====
+
===Heavy objects===
 
#Flat-packed furniture
 
#Flat-packed furniture
 
#Lawnmower
 
#Lawnmower
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#Scrap, Logs
 
#Scrap, Logs
  
===Zombie control===
+
==Zombie control==
 
* IF bank has spare weapons, use them, do not plan trips around zombies at early stage
 
* IF bank has spare weapons, use them, do not plan trips around zombies at early stage
 
* IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
 
* IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
 
* Tamers always should have priority on Manbags and Weapons
 
* Tamers always should have priority on Manbags and Weapons
  
===Zombie spread & spawn===
+
==Zombie spread & spawn==
 
*Zombies spawn on buildings and chests in the start of the game, then spread from there
 
*Zombies spawn on buildings and chests in the start of the game, then spread from there
 
*For every 2 zombies killed at zone 1 will die from grief.
 
*For every 2 zombies killed at zone 1 will die from grief.
 
*Zombies spread, then spawn or die from grief
 
*Zombies spread, then spawn or die from grief
  
===Camping===
+
==Camping==
 
#plan before on camping next nearby building
 
#plan before on camping next nearby building
 
#plan on getting Learned Camper
 
#plan on getting Learned Camper
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#plan on getting Tamer, for BP, maybe clearing
 
#plan on getting Tamer, for BP, maybe clearing
  
===Upgrades===
+
==Upgrades==
 
#WT1
 
#WT1
 
#WT2
 
#WT2
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# ...
 
# ...
  
==Mid game==
+
=Mid game=
==Late game==
+
=Late game=
  
 
----
 
----
 
----
 
----
==Other Resources==
+
=Other Resources=
 
[[Dictionary]]
 
[[Dictionary]]

Revision as of 18:43, 15 December 2011

NB: this guide is a draft and should not be linked to any page

Biggest priority - not to die.

Second biggest - contribute to town as much as possible, never play selfish.

Early game

Scavenging

  • Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
  • Always bring back Heavy object, except when there is no USE from it
  • Judge resources by their AP value
    a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
    b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP

Item priorities

  • Always take heavy object
  • Do not take chests to town, try to leave them in 6AP zone
  • Do not take more than needed
    6 Engines for example
    2 Coffee making machines
    Flat-packed furniture over DO, when there is no need for Jarpen table

Heavy objects

  1. Flat-packed furniture
  2. Lawnmower
  3. Engine
  4. Coffee making machine
  5. Defensive items
  6. Animals

Objects

  1. Hacksaw ( one is enough )
  2. Guard dog
  3. Nuts&Bolts, Blueprints
  4. Camping items
  5. Drugs, Alcohol
  6. Fat cat
  7. Copper pipe, Electronic component
  8. Mechanism, Broken Electronic Device
  9. Closed cans
  10. Chains
  11. Iron, Planks
  12. Other stuff
  13. Scrap, Logs

Zombie control

  • IF bank has spare weapons, use them, do not plan trips around zombies at early stage
  • IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
  • Tamers always should have priority on Manbags and Weapons

Zombie spread & spawn

  • Zombies spawn on buildings and chests in the start of the game, then spread from there
  • For every 2 zombies killed at zone 1 will die from grief.
  • Zombies spread, then spawn or die from grief

Camping

  1. plan before on camping next nearby building
  2. plan on getting Learned Camper
  3. camp only at optimal chances
  4. plan on getting Tamer, for BP, maybe clearing

Upgrades

  1. WT1
  2. WT2
  3. WT3
    First three levels of WT are crucial to see how zombies are spreading
  4. ...

Mid game

Late game



Other Resources

Dictionary