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Difference between revisions of "Meta guide"
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(→Item priorities) |
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*Heavy objects | *Heavy objects | ||
| + | *#Flat-packed furniture | ||
| + | *#Lawnmower (incomplete) | ||
*#Defensive items | *#Defensive items | ||
*#Animals | *#Animals | ||
*Objects | *Objects | ||
*#Hacksaw ( one is enough ) | *#Hacksaw ( one is enough ) | ||
| + | *#Guard dog | ||
*#Nuts&Bolts, Blueprints | *#Nuts&Bolts, Blueprints | ||
*#Camping items | *#Camping items | ||
*#Drugs, Alcohol | *#Drugs, Alcohol | ||
| + | *#Fat cat | ||
*#Copper pipe, Electronic component | *#Copper pipe, Electronic component | ||
*#Mechanism, Broken Electronic Device | *#Mechanism, Broken Electronic Device | ||
*#Closed cans | *#Closed cans | ||
| + | *#Chains | ||
*#Iron, Planks | *#Iron, Planks | ||
| − | |||
===Zombie control=== | ===Zombie control=== | ||
Revision as of 18:04, 15 December 2011
NB: this guide is a draft and should not be linked to any page
Contents
Early game
Scavenging
- Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
- Always bring back Heavy object, except when there is no USE from it
- Judge resources by their AP value
- a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
- b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
Item priorities
- Always take heavy object
- Do not take chests to town, try to leave them in 6AP zone
- Do not take more than needed
- 6 Engines for example
- 2 Coffee making machines
- Heavy objects
- Flat-packed furniture
- Lawnmower (incomplete)
- Defensive items
- Animals
- Objects
- Hacksaw ( one is enough )
- Guard dog
- Nuts&Bolts, Blueprints
- Camping items
- Drugs, Alcohol
- Fat cat
- Copper pipe, Electronic component
- Mechanism, Broken Electronic Device
- Closed cans
- Chains
- Iron, Planks
Zombie control
- IF bank has spare weapons, use them, do not plan trips around zombies at early stage
- IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
- Tamers always should have priority on Manbags and Weapons
Zombie spread & spawn
- Zombies spawn on buildings and chests in the start of the game, then spread from there
- For every 2 zombies killed at zone 1 will die from grief.
- Zombies spread, then spawn or die from grief