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Difference between revisions of "Meta guide"

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(Item priorities)
(Early game)
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*:a) town has Workshop built -  plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
 
*:a) town has Workshop built -  plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
 
*:b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
 
*:b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
 
===Zombie control===
 
* IF bank has spare weapons, use them, do not plan trips around zombies at early stage
 
  
 
===Item priorities===
 
===Item priorities===
Line 31: Line 28:
 
*#Closed cans
 
*#Closed cans
 
*#Iron, Planks
 
*#Iron, Planks
 +
 +
 +
===Zombie control===
 +
* IF bank has spare weapons, use them, do not plan trips around zombies at early stage
 +
* IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
 +
* Tamers always should have priority on Manbags and Weapons
 +
 +
===Zombie spread & spawn===
 +
*Zombies spawn on buildings and chests in the start of the game, then spread from there
 +
*For every 2 zombies killed at zone 1 will die from grief.
 +
*Zombies spread, then spawn or die from grief
  
 
==Mid game==
 
==Mid game==
 
==Late game==
 
==Late game==

Revision as of 17:57, 15 December 2011

NB: this guide is a draft and should not be linked to any page

Early game

Scavenging

  • Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
  • Always bring back Heavy object, except when there is no USE from it
  • Judge resources by their AP value
    a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
    b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP

Item priorities

  • Always take heavy object
  • Do not take chests to town, try to leave them in 6AP zone
  • Do not take more than needed
    6 Engines for example
    2 Coffee making machines

  • Heavy objects
    1. Defensive items
    2. Animals
  • Objects
    1. Hacksaw ( one is enough )
    2. Nuts&Bolts, Blueprints
    3. Camping items
    4. Drugs, Alcohol
    5. Copper pipe, Electronic component
    6. Mechanism, Broken Electronic Device
    7. Closed cans
    8. Iron, Planks


Zombie control

  • IF bank has spare weapons, use them, do not plan trips around zombies at early stage
  • IF town has enough Survivalists, use their Water in water based weapons ( day 1-2 )
  • Tamers always should have priority on Manbags and Weapons

Zombie spread & spawn

  • Zombies spawn on buildings and chests in the start of the game, then spread from there
  • For every 2 zombies killed at zone 1 will die from grief.
  • Zombies spread, then spawn or die from grief

Mid game

Late game