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Difference between revisions of "Meta guide"

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(Item priorities)
(Item priorities)
Line 18: Line 18:
 
*: 6 Engines for example
 
*: 6 Engines for example
 
*: 2 Coffee making machines
 
*: 2 Coffee making machines
 
+
----
 
*Heavy objects
 
*Heavy objects
 
*#Defensive items
 
*#Defensive items
*#
+
*#Animals
 
*Objects
 
*Objects
 
*#Hacksaw ( one is enough )
 
*#Hacksaw ( one is enough )
 
*#Nuts&Bolts, Blueprints
 
*#Nuts&Bolts, Blueprints
 +
*#Camping items
 +
*#Drugs, Alcohol
 
*#Copper pipe, Electronic component
 
*#Copper pipe, Electronic component
 
*#Mechanism, Broken Electronic Device
 
*#Mechanism, Broken Electronic Device

Revision as of 21:43, 14 December 2011

NB: this guide is a draft and should not be linked to any page

Early game

Scavenging

  • Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
  • Always bring back Heavy object, except when there is no USE from it
  • Judge resources by their AP value
    a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
    b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP

Zombie control

  • IF bank has spare weapons, use them, do not plan trips around zombies at early stage

Item priorities

  • Always take heavy object
  • Do not take chests to town, try to leave them in 6AP zone
  • Do not take more than needed
    6 Engines for example
    2 Coffee making machines

  • Heavy objects
    1. Defensive items
    2. Animals
  • Objects
    1. Hacksaw ( one is enough )
    2. Nuts&Bolts, Blueprints
    3. Camping items
    4. Drugs, Alcohol
    5. Copper pipe, Electronic component
    6. Mechanism, Broken Electronic Device
    7. Closed cans
    8. Iron, Planks

Mid game

Late game