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Difference between revisions of "Meta guide"

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(Early game)
(Item priorities)
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===Item priorities===
 
===Item priorities===
 +
*Always take heavy object
 +
*Do not take chests to town, try to leave them in 6AP zone
 +
*Do not take more than needed
 +
*: 6 Engines for example
 +
*: 2 Coffee making machines
 +
 +
*Heavy objects
 +
*#Defensive items
 +
*#
 +
*Objects
 +
*#Hacksaw ( one is enough )
 +
*#Nuts&Bolts, Blueprints
 +
*#Copper pipe, Electronic component
 +
*#Mechanism, Broken Electronic Device
 +
*#Closed cans
 +
*#Iron, Planks
  
 
==Mid game==
 
==Mid game==
 
==Late game==
 
==Late game==

Revision as of 21:40, 14 December 2011

NB: this guide is a draft and should not be linked to any page

Early game

Scavenging

  • Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
  • Always bring back Heavy object, except when there is no USE from it
  • Judge resources by their AP value
    a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
    b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP

Zombie control

  • IF bank has spare weapons, use them, do not plan trips around zombies at early stage

Item priorities

  • Always take heavy object
  • Do not take chests to town, try to leave them in 6AP zone
  • Do not take more than needed
    6 Engines for example
    2 Coffee making machines
  • Heavy objects
    1. Defensive items
  • Objects
    1. Hacksaw ( one is enough )
    2. Nuts&Bolts, Blueprints
    3. Copper pipe, Electronic component
    4. Mechanism, Broken Electronic Device
    5. Closed cans
    6. Iron, Planks

Mid game

Late game