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Difference between revisions of "Meta guide"
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(→Scavenging) |
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===Scavenging=== | ===Scavenging=== | ||
* Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone | * Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone | ||
| − | * Always bring back Heavy | + | * Always bring back [[Heavy object]], except when there is no USE from it |
| + | * Judge resources by their AP value | ||
| + | *:a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought) | ||
| + | *:b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP | ||
===Zombie control=== | ===Zombie control=== | ||
Revision as of 21:28, 14 December 2011
NB: this guide is a draft and should not be linked to any page
Early game
Scavenging
- Take Food, Water go 9AP from town then AS on your way back to town starting with 9AP zone
- Always bring back Heavy object, except when there is no USE from it
- Judge resources by their AP value
- a) town has Workshop built - plank 3AP - beam 6AP - food 6AP (in this case beam should be brought)
- b) town has Workshop, Factory, Hacksaw - plank 1AP - beam 2AP - food 6AP
Zombie control
- IF bank has spare weapons, use them, do not plan trips around zombies at early stage