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Difference between revisions of "Dehydrated!"

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==Cause==
 
==Cause==
* Dehydration is encountered any time a [[Citizen]] goes to sleep {{MetaInline|Thirsty}}, while not also {{MetaInline|Refreshed}}.
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* Dehydration is encountered any time a [[Citizen]] goes to sleep {{MetaInline|Thirsty}} '''and''' also not {{MetaInline|Refreshed}}.
* Traveling through 11 zones in the desert while {{MetaInline|Thirsty}} will make you dehydrated immediately. See the [http://annetteannette.net/die2nite/almanac/dehydration.html Zombie Survival Almanac] for more information on how to avoid this.
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* Walking 11 squares in the desert while {{MetaInline|Thirsty}} will make you dehydrated immediately. See the [http://annetteannette.net/die2nite/almanac/dehydration.html Zombie Survival Almanac] for more information on how to avoid this.
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** The counter does not reset even if you return town and go out again. For example, if you walk 6 squares and return town. Walking 5 squares more will immediately "downgrade" your status.
  
 
== Effect ==
 
== Effect ==
* The 'My Daily Tasks' list on the Overview of the Town page will list "drink (or die tonight)" as the top action to do that day.
 
 
* If a citizen goes to sleep {{MetaInline|Dehydrated!}}, they will [[Death|die]] that night.
 
* If a citizen goes to sleep {{MetaInline|Dehydrated!}}, they will [[Death|die]] that night.
* Continuing to stagger through 11 desert zones while {{MetaInline|Dehydrated!}} will also result in their [[death]].
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* Continue to walk 11 squares more while {{MetaInline|Dehydrated!}} will result in immediate [[death]].
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** The counter does not reset even if you return town and go out again.  
  
 
== Removal ==
 
== Removal ==
* Taking {{MetaInline|Hydratone 100mg}} will upgrade the {{MetaInline|Dehydrated!}} status to {{MetaInline|Thirsty}}, and also adds the {{MetaInline|Drugged}} status.
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* Taking {{MetaInline|Hydratone 100mg}} will upgrade it to {{MetaInline|Thirsty}} status, and also adds the {{MetaInline|Drugged}} status. It will not recover any {{AP}}.
* Drinking a {{MetaInline|Water Ration}} / {{MetaInline|Purified Stagnant Water}} will upgrade the {{MetaInline|Dehydrated!}} status to {{MetaInline|Thirsty}}
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* Drinking a {{MetaInline|Water Ration}} / {{MetaInline|Purified Stagnant Water}} will upgrade it to {{MetaInline|Thirsty}} status but '''will not''' recover any {{AP}}.
** Note: The {{MetaInline|Water Ration}} / {{MetaInline|Purified Stagnant Water}} '''will not''' recover any {{AP}} if you drink it while {{MetaInline|Dehydrated!}}
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** ''You greedily gulp down your ration of water, without tasting it in the least... Your throat still burns as much, but at least you aren't dehydrated anymore...''
** It will give the message: "You greedily gulp down your ration of water, without tasting it in the least... Your throat still burns as much, but at least you aren't dehydrated anymore..."
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== Notes ==
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* The 'My Daily Tasks' list on the Overview of the Town page will list "drink (or die tonight)" as the top action to do that day.
  
 
{{Status Effects}}
 
{{Status Effects}}

Revision as of 10:28, 10 January 2014

[v·e] Dehydrated! Status dehyd.gif
Your thirst has become critical! Drink something quickly or you risk dying!
Category Status
Sub Category Nutrition

Dehydration is a dangerous status when in the desert. When thirst is left untreated for too long, a citizen will become Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated!, which puts them on Death's Door.

Cause

  • Dehydration is encountered any time a Citizen goes to sleep Status thirst.gifStatus thirst.gifThirsty Thirsty and also not Status hasDrunk.gifStatus hasDrunk.gifRefreshed Refreshed.
  • Walking 11 squares in the desert while Status thirst.gifStatus thirst.gifThirsty Thirsty will make you dehydrated immediately. See the Zombie Survival Almanac for more information on how to avoid this.
    • The counter does not reset even if you return town and go out again. For example, if you walk 6 squares and return town. Walking 5 squares more will immediately "downgrade" your status.

Effect

  • If a citizen goes to sleep Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated!, they will die that night.
  • Continue to walk 11 squares more while Status dehyd.gifStatus dehyd.gifDehydrated! Dehydrated! will result in immediate death.
    • The counter does not reset even if you return town and go out again.

Removal

Notes

  • The 'My Daily Tasks' list on the Overview of the Town page will list "drink (or die tonight)" as the top action to do that day.