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Difference between revisions of "Dehydrated!"
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==Cause== | ==Cause== | ||
| − | * Dehydration is encountered any time a [[Citizen]] goes to sleep {{MetaInline|Thirsty}} | + | * Dehydration is encountered any time a [[Citizen]] goes to sleep {{MetaInline|Thirsty}} '''and''' also not {{MetaInline|Refreshed}}. |
| − | * | + | * Walking 11 squares in the desert while {{MetaInline|Thirsty}} will make you dehydrated immediately. See the [http://annetteannette.net/die2nite/almanac/dehydration.html Zombie Survival Almanac] for more information on how to avoid this. |
| + | ** The counter does not reset even if you return town and go out again. For example, if you walk 6 squares and return town. Walking 5 squares more will immediately "downgrade" your status. | ||
== Effect == | == Effect == | ||
| − | |||
* If a citizen goes to sleep {{MetaInline|Dehydrated!}}, they will [[Death|die]] that night. | * If a citizen goes to sleep {{MetaInline|Dehydrated!}}, they will [[Death|die]] that night. | ||
| − | * | + | * Continue to walk 11 squares more while {{MetaInline|Dehydrated!}} will result in immediate [[death]]. |
| + | ** The counter does not reset even if you return town and go out again. | ||
== Removal == | == Removal == | ||
| − | * Taking {{MetaInline|Hydratone 100mg}} will upgrade | + | * Taking {{MetaInline|Hydratone 100mg}} will upgrade it to {{MetaInline|Thirsty}} status, and also adds the {{MetaInline|Drugged}} status. It will not recover any {{AP}}. |
| − | * Drinking a {{MetaInline|Water Ration}} / {{MetaInline|Purified Stagnant Water}} will upgrade | + | * Drinking a {{MetaInline|Water Ration}} / {{MetaInline|Purified Stagnant Water}} will upgrade it to {{MetaInline|Thirsty}} status but '''will not''' recover any {{AP}}. |
| − | + | ** ''You greedily gulp down your ration of water, without tasting it in the least... Your throat still burns as much, but at least you aren't dehydrated anymore...'' | |
| − | ** | + | |
| + | == Notes == | ||
| + | * The 'My Daily Tasks' list on the Overview of the Town page will list "drink (or die tonight)" as the top action to do that day. | ||
{{Status Effects}} | {{Status Effects}} | ||
Revision as of 10:28, 10 January 2014
| Dehydrated! |
|
| Your thirst has become critical! Drink something quickly or you risk dying! | |
| Category | Status |
| Sub Category | Nutrition |
Dehydration is a dangerous status when in the desert. When thirst is left untreated for too long, a citizen will become
Dehydrated!, which puts them on Death's Door.
Cause
- Dehydration is encountered any time a Citizen goes to sleep
Thirsty and also not
Refreshed. - Walking 11 squares in the desert while
Thirsty will make you dehydrated immediately. See the Zombie Survival Almanac for more information on how to avoid this.
- The counter does not reset even if you return town and go out again. For example, if you walk 6 squares and return town. Walking 5 squares more will immediately "downgrade" your status.
Effect
- If a citizen goes to sleep
Dehydrated!, they will die that night. - Continue to walk 11 squares more while
Dehydrated! will result in immediate death.
- The counter does not reset even if you return town and go out again.
Removal
- Taking
Hydratone 100mg will upgrade it to
Thirsty status, and also adds the
Drugged status. It will not recover any
. - Drinking a
Water Ration /
Purified Stagnant Water will upgrade it to
Thirsty status but will not recover any
.
- You greedily gulp down your ration of water, without tasting it in the least... Your throat still burns as much, but at least you aren't dehydrated anymore...
Notes
- The 'My Daily Tasks' list on the Overview of the Town page will list "drink (or die tonight)" as the top action to do that day.
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