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Difference between revisions of "Thirsty"
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| category=Hydration | | category=Hydration | ||
| cause=Not Drinking, Over-Exertion | | cause=Not Drinking, Over-Exertion | ||
| − | | cure= | + | | cure={{MetaInline|Water Ration}}, {{MetaInline|Hydratone 100mg}} |
| benefit=N/A | | benefit=N/A | ||
| hindrance=N/A | | hindrance=N/A | ||
| − | | ends=[[Midnight]] | + | | ends=[[Midnight]] (when they become {{MetaInline|Dehydrated!}}) |
}} | }} | ||
== Not a Drop to Drink == | == Not a Drop to Drink == | ||
| − | Thirst is a reality of life in a zombie-infested desert. Whether through over-exertion or the simple lack of resources, eventually a citizen will become Thirsty. | + | Thirst is a reality of life in a zombie-infested desert. Whether through over-exertion or the simple lack of resources, eventually a citizen will become {{MetaInline|Thirsty}}. Failing to treat this will cause them to become {{MetaInline|Dehydrated!}}, which in turn leads to [[Death]]. |
| + | |||
| + | == Blurb == | ||
| + | ''You are thirsty... This happens in the morning if you haven't drank the night before, or if you've been walking in the desert for a long time...'' | ||
== Causes == | == Causes == | ||
Thirst is encountered as a result of two main causes: | Thirst is encountered as a result of two main causes: | ||
| − | * If a citizen does not drink a | + | * If a citizen does not drink a {{MetaInline|Water Ration}} to gain the {{MetaInline|Refreshed}} effect, the next day they will be Thirsty. |
| − | * If a citizen travels 11 | + | * If a citizen travels 11 zones in the desert without using a {{MetaInline|Water Ration}}, they will immediately become Thirsty. |
| − | |||
== Solutions == | == Solutions == | ||
| − | * Taking | + | * Taking {{MetaInline|Hydratone 100mg}} will relieve thirst, but with no AP restoration and will cause you to become {{MetaInline|Drugged}}. |
| − | * Drinking a | + | * Drinking a {{MetaInline|Water Ration}} will slake your thirst and recover 6 AP. |
== Effects == | == Effects == | ||
| − | If a citizen goes to sleep Thirsty, they will awaken the next day | + | If a citizen goes to sleep {{MetaInline|Thirsty}} and not also {{MetaInline|Refreshed}}, they will awaken the next day {{MetaInline|Dehydrated!}} |
{{Status Effects}} | {{Status Effects}} | ||
| − | |||
Revision as of 06:41, 14 January 2011
| Thirsty | |
| Category | Hydration |
| Cause | Not Drinking, Over-Exertion |
| Cure | |
| Benefit | N/A |
| Hindrance | N/A |
| Ends | Midnight (when they become |
Not a Drop to Drink
Thirst is a reality of life in a zombie-infested desert. Whether through over-exertion or the simple lack of resources, eventually a citizen will become
Thirsty. Failing to treat this will cause them to become
Dehydrated!, which in turn leads to Death.
Blurb
You are thirsty... This happens in the morning if you haven't drank the night before, or if you've been walking in the desert for a long time...
Causes
Thirst is encountered as a result of two main causes:
- If a citizen does not drink a
Water Ration to gain the
Refreshed effect, the next day they will be Thirsty. - If a citizen travels 11 zones in the desert without using a
Water Ration, they will immediately become Thirsty.
Solutions
- Taking
Hydratone 100mg will relieve thirst, but with no AP restoration and will cause you to become
Drugged. - Drinking a
Water Ration will slake your thirst and recover 6 AP.
Effects
If a citizen goes to sleep
Thirsty and not also
Refreshed, they will awaken the next day
Dehydrated!
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