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Difference between revisions of "Thirsty"
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| Line 4: | Line 4: | ||
| cause=Not Drinking, Over-Exertion | | cause=Not Drinking, Over-Exertion | ||
| cure=[[Water Ration]] | | cure=[[Water Ration]] | ||
| + | | benefit=N/A | ||
| + | | hindrance=N/A | ||
| + | | ends=[[Midnight]] or [[Death]] | ||
}} | }} | ||
Revision as of 00:32, 25 November 2010
| Thirsty | |
| Category | Hydration |
| Cause | Not Drinking, Over-Exertion |
| Cure | Water Ration |
| Benefit | N/A |
| Hindrance | N/A |
| Ends | Midnight or Death |
Not a Drop to Drink
Thirst is a reality of life in a zombie-infested desert. Whether through over-exertion or the simple lack of resources, eventually a citizen will become Thirsty. Thirst leads to Dehydration, which in turn leads to Death.
Causes
Thirst is encountered as a result of two main causes:
- If a citizen does not drink a Water Ration to gain the Hydrated effect, the next day they will be Thirsty.
- If a citizen travels ten(?) Squares in the desert without using a Water Ration, they will immediately become Thirsty.
Effects
If a citizen goes to sleep Thirsty, they will awaken the next day Dehydrated.
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