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Difference between revisions of "Survivalist"
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| − | {{ | + | {{MetaInfobox}} |
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| + | ==Tamer== | ||
| + | The Survivalist is a job role available only to a [[hero]]. Each tamer starts off with a {{MetaInline|Survival Guide}}. | ||
| + | |||
| + | ==Blurb== | ||
| + | ''Always ready to get involved with any construction project, the technician, abandoned alone on a desert island with nothing but a toothpick, could construct an enormous entirely autonomous wheel. So just imagine what technical marvels they could construct with a shiny new DIY kit!'' | ||
| − | {{ | + | ==Job Specific Advantages== |
| + | *They have no cap on the chances of survival, meaning that when [[camping]], their chances of surviving can go above 90%. There are specific messages for 90-99% camping survival chances and 100% survival chances. | ||
| + | *They can get a free food ration or water ration daily. Note that the food ration and water ration is taken immediately, '''no''' item is generated in the Survivalist's rucksack. | ||
| + | |||
| + | ==Equipment== | ||
| + | *{{MetaInline|Survival Guide}} | ||
| + | |||
| + | ==Tips== | ||
| + | *Volunteer to camp for Blueprints in the early days of the town after the zombies are killed, after all, you can reach up to a 0% chance of dying while others will always have a chance of dying and thus hurt the town if they die (loss of {{AP}} and another person has to go and camp). | ||
| + | *Use your survivalist power to generate water in the later days of the town, when water becomes a scarce resource. If food becomes low and all nearby zones within 6 {{AP}} are depleted though, then it might be worth it to generate food to scavenge further, in non-depleted zones. | ||
==External links== | ==External links== | ||
*{{officialhelp|survivalist}} | *{{officialhelp|survivalist}} | ||
| + | |||
| + | [[Category:Citizens]] | ||
| + | [[Category:Hero]] | ||
Revision as of 00:57, 1 December 2011
| Survivalist |
|
| Having chosen to live in the most extreme solitude, the Survivalist is the guy nobody has talked to in years. The good thing is, that they have learned how to always get by on their own when it comes down to it. A Survivalist will always find something edible (food or water), regardless of where they are in the desert and when they want to find it. | |
| Category | Jobs |
| Sub Category | Hero |
Tamer
The Survivalist is a job role available only to a hero. Each tamer starts off with a
Survival Guide.
Blurb
Always ready to get involved with any construction project, the technician, abandoned alone on a desert island with nothing but a toothpick, could construct an enormous entirely autonomous wheel. So just imagine what technical marvels they could construct with a shiny new DIY kit!
Job Specific Advantages
- They have no cap on the chances of survival, meaning that when camping, their chances of surviving can go above 90%. There are specific messages for 90-99% camping survival chances and 100% survival chances.
- They can get a free food ration or water ration daily. Note that the food ration and water ration is taken immediately, no item is generated in the Survivalist's rucksack.
Equipment
Tips
- Volunteer to camp for Blueprints in the early days of the town after the zombies are killed, after all, you can reach up to a 0% chance of dying while others will always have a chance of dying and thus hurt the town if they die (loss of
and another person has to go and camp). - Use your survivalist power to generate water in the later days of the town, when water becomes a scarce resource. If food becomes low and all nearby zones within 6
are depleted though, then it might be worth it to generate food to scavenge further, in non-depleted zones.