Difference between revisions of "Item combinations"
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|{{MetaInline|Incomplete Cafetière}}||{{MetaInline|Cyanide}}<br/>{{MetaInline|Electronic component}}<br/>{{MetaInline|Wrought Iron}}<br/>{{MetaInline|Duct Tape}}<br/>{{MetaInline|Copper Pipe}}<br/>{{MetaInline|Handful of nuts and bolts}}||{{MetaInline|Cafetière}}|| | |{{MetaInline|Incomplete Cafetière}}||{{MetaInline|Cyanide}}<br/>{{MetaInline|Electronic component}}<br/>{{MetaInline|Wrought Iron}}<br/>{{MetaInline|Duct Tape}}<br/>{{MetaInline|Copper Pipe}}<br/>{{MetaInline|Handful of nuts and bolts}}||{{MetaInline|Cafetière}}|| | ||
| + | |- | ||
| + | |{{MetaInline|Jerrycan Pump (unattached)}}||{{MetaInline|Duct Tape}}<br/>{{MetaInline|Full Jerrycan}}||{{MetaInline|Jerrycan Gun (ready)}} | ||
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|{{MetaInline|Mini HI-Fi (Broken)}}||{{MetaInline|Battery}}<br/>{{MetaInline|Electronic component}}||{{MetaInline|Mini HiFi (on)}}|| | |{{MetaInline|Mini HI-Fi (Broken)}}||{{MetaInline|Battery}}<br/>{{MetaInline|Electronic component}}||{{MetaInline|Mini HiFi (on)}}|| | ||
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|{{MetaInline|Electric Whisk (incomplete)}}||{{MetaInline|Battery}}||{{MetaInline|Electric Whisk (charged)}}|| | |{{MetaInline|Electric Whisk (incomplete)}}||{{MetaInline|Battery}}||{{MetaInline|Electric Whisk (charged)}}|| | ||
| + | |- | ||
| + | |{{MetaInline|Radio Cassette Player (no battery)}}||{{MetaInline|Battery}}||{{MetaInline|Radio Cassette Player}}||{{MetaInline|Battery}} is used up every night | ||
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|{{MetaInline|Taser (incomplete)}}||{{MetaInline|Battery}}||{{MetaInline|Taser}}|| | |{{MetaInline|Taser (incomplete)}}||{{MetaInline|Battery}}||{{MetaInline|Taser}}|| | ||
Revision as of 18:47, 23 August 2012
Certain items can be combined together to create new or improved items. Broken or incomplete items can also be combined with the required spare parts to work. Finally, some items require to be combined with other items, like batteries, to work.
All items are combined at a citizen's home or outside in the
World Beyond by using the Build command. All the required items require to be present in the inventory or in the home's chest.
Contents
Combined items
Combining these items give a completely different item to those used. Items are generally used up.
| Item: | Combined With: | Result: | Notes: |
|---|---|---|---|
| One of the following: |
|||
| One of the following: |
|||
| One of the Following: |
Respectively: 1-3 |
Assembled items
To assemble items you need both the incomplete item and the spare parts in order to work. All items are used up.
Water weapons
Water weapons need to be combined with a
Water Ration to work.
Battery-powered items
Battery-powered items require to be combined with a
Battery in order to work. When Batteries are used up, they will require new batteries.
| Item: | Combined With: | Result: | Notes: |
|---|---|---|---|
| Prevents | |||
Containers
Some Containers need to be opened with a tool so the goods inside can be revealed. Although the process does not necessarily combine the items, the process to open it is similar.
| Item: | Combined With: | Result: | Notes: |
|---|---|---|---|
| One of the following: |
One of the following: |
Opener is not lost upon use | |
| One of the following: |
One of the following: |
Opener is not lost upon use | |
| One of the following: |
One of the following: |
Opener is not lost upon use |
Repair items
These are used to repair
Broken... items. Repairing an item always requires 1
.
| Item: | Combined With: | Result: | Notes: |
|---|---|---|---|
| Any |
Repairs the item (removes |
Costs 1 | |
| Any |
Repairs the item (removes |
Costs 1 becomes |
Others
| Item: | Combined With: | Result: | Notes: |
|---|---|---|---|
| Machine Gun (loaded) | Cannot be created, | ||
| Revolver (loaded) | Cannot be created, | ||