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Difference between revisions of "Terrorised"

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{{Todo|Misleading information, needs something of a rewrite/some confirmation|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Mazt|Mazt]] 17:50, 13 February 2012 (PST)}}
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{{Todo|Confirm if you can use animals or not|--[[User:Nickyh|Nickyh]] 18:51, 10 March 2012 (PST)}}
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{{MetaInfobox}}
 
{{MetaInfobox}}
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Fear is to be expected when confronting daily zombie attacks, while suffering shortages of food, water, and resources. When the fear catches up with the town, some people will just not be able to cope...
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Fear is to be expected when confronting daily zombie attacks, while suffering shortages of food, water, and resources. When the fear catches up with you, some people will just not be able to cope...
 
  
 
==Cause==
 
==Cause==
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* There's a 20% chance you will become terrorised after taking {{MetaInline|Unlabelled Drug}}.
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*There's a 20% chance you will become Terrorised after taking {{MetaInline|Unlabelled Drug}}.
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* Pulling ''Your name Written in blood'' from a {{MetaInline|Incomplete Deck of Cards}}.
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*Drawing ''Your name Written in blood'' from an {{MetaInline|Incomplete Deck of Cards}}.
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* During the [[attack]], having the town be breached by zombies and your house attacked by some of the invaders, but surviving (if your house is not attacked you will not become Terrorised).
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*During {{MetaInline|The Attack}}, having the town be breached by zombies and your house attacked by some of the invaders, but surviving because you have higher personal defence points than the amount of zombies that attacked you.
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* Stealing from a chest rigged with a {{MetaInline|Rudimentary Alarm}}.
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**You will receive a message from The Crow, with the message entitled ''"Terrorised!!"'': <br /> ''OK. We've got good news and bad news. The good news is that despite the best efforts of [X] zombies to devour you, you got through it ! The bad news is that the experience really shook you up, so you are now terrorised by the idea of having to go through that again...
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**If your house is not attacked you will not become Terrorised.
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*Stealing from a chest rigged with a {{MetaInline|Rudimentary Alarm}}, which is a {{MetaInline|Home#Upgrades|displayname=Home Upgrade}}.
  
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==Effect==
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==Effects==
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* You exert no control points. This means that encountering even one zombie in the [[World Beyond]] will cause you to become trapped unless someone comes to save you.
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*You exert no {{MetaInline|Control Points}} instead of 2. This means that encountering even one zombie in the {{MetaInline|World Beyond}} will cause you to become [[Tutorial:Trapped!|trapped]] unless someone comes to save you.
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* Attempting to do anything (except [[Camping|campsite improvements]]) within a zombie controlled zone results in the following message: "''If you are gripped by terror, in the desert and surrounded by zombies you can't do anything... You need to find a drug or something else to calm your nerves and get out of this hellhole... At least it is still possible to call for help on the forum...''"
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*Attempting to do anything (except {{MetaInline|Camping}} related actions such as "Improve the campsite") within a zombie controlled zone results in the following message: <br /> "''If you are gripped by terror, in the desert and surrounded by zombies you can't do anything... You need to find a drug or something else to calm your nerves and get out of this hellhole... At least it is still possible to call for help on the forum...''".
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** You cannot fight zombies, even with weapons (e.g. {{MetaInline|Water Bomb}}, {{MetaInline|Box Cutter}}, [[animals]]).
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**You cannot fight zombies, even with {{MetaInline|Armoury|displayname=Weapons}} (e.g. {{MetaInline|Water Bomb}}, {{MetaInline|Box Cutter}}). {{MetaInline|Fights of Despair}} do not work either, since a fist fight is even more risky than fighting with weapons.
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** You cannot flee the zone.
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**You cannot flee the zone, even if you're not {{MetaInline|Wounded}}. Attempting to flee the zone will fail, but you will not be {{MetaInline|Wounded}}
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** You cannot [[Food|eat]] or [[Water|drink]], or otherwise use anything from your rucksack (exceptions include {{MetaInline|Valium Shot}} and animals to kill zeds (confirm?))
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**You cannot [[Food|Eat]] or [[Water|drink]], or otherwise use anything from your rucksack (with the exception of {{MetaInline|Valium Shot}} and '''animals to kill zeds (confirm)''')
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** ([[Hero|Heroes]] only) You cannot use your labradoodle, as this also classes as an item from your inventory.  
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**If you are a {{MetaInline|Tamer}}, You cannot use your {{MetaInline|Three-legged Labradoodle}}, as this also classes as an item from your inventory. This action will not help you anyway.
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*** You may still use heroic actions such as return, seeker and uppercut, though seeker is useless in this situation due to not being able to use any item you find (unless you have the upgraded seeker, in which case you can use the {{MetaInline|Valium Shot}}).
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**You may still use {{MetaInline|Heroic Actions}} such as [[Heroic Return]], [[Seeker]] and [[Vicious Uppercut]], although seeker is useless in this situation due to not being able to use any item you find (unless you have the [[Seeker (upgraded)]], in which case you can find and use a {{MetaInline|Valium Shot}}).
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* When you try to leave a sector, you have a chance of not moving but still having used {{AP}}. (?)
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*Messages on the forums and private messages are [[Trivia#Interjunctions|distorted]].
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* Messages on the forums and private messages are distorted.
 
  
 
== Removal ==
 
== Removal ==
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* Taking a {{MetaInline|Valium Shot}} (also causing you to become {{MetaInline|Drugged}}).
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*Taking a {{MetaInline|Valium Shot}} (also causing you to become {{MetaInline|Drugged}}).
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* Using a {{MetaInline|Pocket Vibrator}} (earns {{MetaInline|Masochism}} [[Distinction]]).
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**This also works while trapped!
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* Smoke using an {{MetaInline|Opened packet of Cigarettes}} in conjuction with a {{MetaInline|Box of Matches}}.
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*Using a {{MetaInline|Pocket Vibrator}} (earns {{MetaInline|Masochism}} [[Distinction]]).
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* Having a {{MetaInline|Cinema}} built in town
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**This is only possible while in {{MetaInline|Home}}. The option to use it simply does to appear while in the {{MetaInline|World Beyond}}.
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*Smoke using an {{MetaInline|Opened packet of Cigarettes}} in conjuction with a {{MetaInline|Box of Matches}}.
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*Having a {{MetaInline|Cinema}} built in town
  
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''Note: Valium is the only cure usable in the {{MetaInline|World Beyond}}.
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''Note: Valium is the only cure usable in the {{MetaInline|World Beyond}}.''
  
 
== Notes ==
 
== Notes ==
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*In a zone clear of zombies, you still behave normally.
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* Identifiable in any citizen's {{MetaInline|Home}} by the rumor:
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*Identifiable in any citizen's {{MetaInline|Home}} by the rumor:
 
:: ''"can't sleep anymore and is babbling incoherently, talking of death, talking shadows and voices in their head..."''
 
:: ''"can't sleep anymore and is babbling incoherently, talking of death, talking shadows and voices in their head..."''
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* Previously called "Terrified".
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*Previously called "Terrified".
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* If there is a breach and if you are terrorised before the attack, you can get "Terrorised!!" messages again if zeds visited your house, which shows the exact number of zombies trying to devour you.
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*If there is a breach and if you are terrorised before the attack, you can get "Terrorised!!" messages again if zombies visited your house.
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:: ''"Terrorised!!": OK. We've got good news and bad news. The good news is that despite the best efforts of 17 zombies to devour you, you got through it ! The bad news is that the experience really shook you up, so you are now terrorised by the idea of having to go through that again...  
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*In rare cases, you might get "A frightful night!" message instead, which does not show the number of zombies that tried to devour you. However, this has no relation to whether you were terrorised or not before the attack. If you were not terrorised before the attack and received this message, then you will escape the night with no terror. If you were terrorised, then you will remain so.
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* In rare cases, you might get "A frightful night!" message instead, which does not show the number of zombies that tried to devour you. However, this has no relation to whether you were terrorised or not before the attack. If you were not terrorised before the attack and received this message, then you will escape the night with no terror. If you were terrorised, then you will remain so.
 
 
:: ''"A frightful night!": You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived. ''
 
:: ''"A frightful night!": You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived. ''
  
 
{{Status Effects}}
 
{{Status Effects}}

Revision as of 02:51, 11 March 2012

Item todo.gif This page has automatically been added to the to do category for the following reason: Confirm if you can use animals or not. The page was tagged by: --Nickyh 18:51, 10 March 2012 (PST)
[v · d · e] Terrorised Status terror.gif
You were involved in an atrocious event and are terrorised! You can no longer decide to stay in a Horde-controlled zone. If you are trapped, you will no longer be able to run away!
Category Status
Sub Category Mental

Fear is to be expected when confronting daily zombie attacks, while suffering shortages of food, water, and resources. When the fear catches up with the town, some people will just not be able to cope...

Cause

  • There's a 20% chance you will become Terrorised after taking Item drug random.gifItem drug random.gifUnlabelled Drug Unlabelled Drug.
  • Drawing Your name Written in blood from an Item cards.gifItem cards.gifIncomplete Deck of Cards Incomplete Deck of Cards.
  • During Small fight.gifSmall fight.gifThe Attack The Attack, having the town be breached by zombies and your house attacked by some of the invaders, but surviving because you have higher personal defence points than the amount of zombies that attacked you.
    • You will receive a message from The Crow, with the message entitled "Terrorised!!":
      OK. We've got good news and bad news. The good news is that despite the best efforts of [X] zombies to devour you, you got through it ! The bad news is that the experience really shook you up, so you are now terrorised by the idea of having to go through that again...
    • If your house is not attacked you will not become Terrorised.
  • Stealing from a chest rigged with a Status terror.gifStatus terror.gifRudimentary Alarm Rudimentary Alarm, which is a Small home.gifSmall home.gifHome#Upgrades Home Upgrade.

Effects

Removal

Note: Valium is the only cure usable in the Small world.gifSmall world.gifWorld Beyond World Beyond.

Notes

  • In a zone clear of zombies, you still behave normally.
  • Identifiable in any citizen's Small home.gifSmall home.gifHome Home by the rumor:
"can't sleep anymore and is babbling incoherently, talking of death, talking shadows and voices in their head..."
  • Previously called "Terrified".
  • If there is a breach and if you are terrorised before the attack, you can get "Terrorised!!" messages again if zombies visited your house.
  • In rare cases, you might get "A frightful night!" message instead, which does not show the number of zombies that tried to devour you. However, this has no relation to whether you were terrorised or not before the attack. If you were not terrorised before the attack and received this message, then you will escape the night with no terror. If you were terrorised, then you will remain so.
"A frightful night!": You were really sweating last night! You heard them groaning, banging around and yelling outside. Eventually your door gave way and you took refuge under your bed, clutching your remaining possessions, trying not to think about the situation. Then they left... Shaking with fear you eventually came out of your hiding place, grateful that you survived.