Difference between revisions of "Hardcore"
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| + | {{Todo|Gather more info, format, etc.|[[Image:small_admin.gif|top|link=Die2Nite Wiki:Administrators]] [[User:Mazt|Mazt]] 16:43, 6 December 2011 (PST)}} | ||
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Hardcore mode was added 1 of december 2011. After the update, after you have over 100 [[Soul Points]], you can choose to join a random town, or to join a random hardcore town. Hardcore towns are much harder to survive in. | Hardcore mode was added 1 of december 2011. After the update, after you have over 100 [[Soul Points]], you can choose to join a random town, or to join a random hardcore town. Hardcore towns are much harder to survive in. | ||
The changes of hardcore mode: | The changes of hardcore mode: | ||
Revision as of 00:43, 7 December 2011
Hardcore mode was added 1 of december 2011. After the update, after you have over 100 Soul Points, you can choose to join a random town, or to join a random hardcore town. Hardcore towns are much harder to survive in. The changes of hardcore mode:
-The amount of prebuild constructions were decreased significally.
-Everyday at 23:00 server time, the defensive constructions get damaged, and if they are not repaired, they can be destroyed(?)
-Defensive constructions which have been damaged provide less defence points.
-The amount of free hero days you get if you are the last man standing is doubled.
-Initial water reserves are decreased.
-Defensive Objects in the bank can be destroyed during an attack.
-Camping survival chances are significantly lowered.
-Chance to die from infection at 23:00 increased to 75%.
-Chances to injure someone with the 'assault' option increased.
-External apps are limited in functionality. All auto-updates are disabled. Some apps may still allow manual zone updates (DtD)