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Difference between revisions of "Time"
From Die2Nite Wiki
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17:00 EST (GMT -5)(USA Eastern Standard Time) | 17:00 EST (GMT -5)(USA Eastern Standard Time) | ||
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14:00 PST (GMT -8)(USA Pacific Standard Time) | 14:00 PST (GMT -8)(USA Pacific Standard Time) | ||
Revision as of 14:56, 15 September 2011
Midnight
"Midnight" is that dreaded time at which the zombies smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. None of these events take place if the town hasn't reached the quota of 40 citizens.
Effects on the Player
- Action Points
are restored. - Status Effects resolve, or progress (depending on the effect):
- If the player is
Wounded, they will become
Infected. - If the player is
Infected, they have a 50% chance of dying. - If they are
Dehydrated!, then they will die if not
Refreshed. - If they are
Hooked! and not
Drugged they will die. - If they are camping in the World Beyond, they either die or receive a bonus to scavenging depending on chance.
- If they are in the World Beyond and haven't set up a camp, they die.
Effects on the Town
- The town's voted-upon upgrade is put into effect, immediately before the attack.
- The town is attacked by zombies, pitting defensive measures against the attacking goons.
- Temporary defenses are resolved and removed.
- The daily "Midnight Bulletin" of The News Corpse is published.
- The Well is refreshed.
- Bonuses provided by construction sites and buildings go into effect (i.e.
Searchtower) - If the town has a Reactor and it hasn't been repaired, the game instantly ends and all citizens are killed by the explosion (verify)
Time
In real life, the midnight attack takes place at:
22:00 GMT (UK Western European Time)
17:00 EST (GMT -5)(USA Eastern Standard Time)
18:00 (GMT -3) (Brazilian time)
14:00 PST (GMT -8)(USA Pacific Standard Time)
08:00 AEST (GMT +10) (Australian Eastern Standard Time)