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Difference between revisions of "Time"

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(Effects on the Player: -- Added status effect - If the player is not refreshed they become thirsty.)
(Effects on the Player)
Line 5: Line 5:
 
*[[Status Effects]] resolve, or progress (depending on the effect):
 
*[[Status Effects]] resolve, or progress (depending on the effect):
 
**If the player is not {{MetaInline|Refreshed}} they will become {{MetaInline|Thirsty}}.
 
**If the player is not {{MetaInline|Refreshed}} they will become {{MetaInline|Thirsty}}.
**{{MetaInline|Thirsty}} becomes {{MetaInline|Dehydrated}}.
+
**{{MetaInline|Thirsty}} becomes {{MetaInline|Dehydrated}} if not {{MetaInline|Refreshed}}.
 
**{{MetaInline|Drunk}} becomes {{MetaInline|Hangover}}.
 
**{{MetaInline|Drunk}} becomes {{MetaInline|Hangover}}.
 
**{{MetaInline|Fed}}  and {{MetaInline|Refreshed}} are removed.
 
**{{MetaInline|Fed}}  and {{MetaInline|Refreshed}} are removed.
 
*If the player is {{MetaInline|Wounded}}, they will become {{MetaInline|Infected}}.
 
*If the player is {{MetaInline|Wounded}}, they will become {{MetaInline|Infected}}.
 
*If the player is {{MetaInline|Infected}}, they have a 50% chance of dying.
 
*If the player is {{MetaInline|Infected}}, they have a 50% chance of dying.
*If they are {{MetaInline|Dehydrated}}, then they WILL [[Death|die]].
+
*If they are {{MetaInline|Dehydrated}}, then they will [[Death|die]] if not {{MetaInline|Refreshed}}? (confirm refreshed saves you from death).
 
*If they are {{MetaInline|Hooked!}} and not {{MetaInline|Drugged}} they will [[Death|die]].
 
*If they are {{MetaInline|Hooked!}} and not {{MetaInline|Drugged}} they will [[Death|die]].
  

Revision as of 12:26, 6 April 2011

"Midnight" is that dreaded time at which the ghouls smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. Any citizens outside the safety of town are lost forever, at least until their reanimated bodies join the zombie hordes in devouring their former friends and family.

Effects on the Player

Effects on the Town

  • The town is attacked by zombies, pitting defensive measures against the attacking goons.
    • Temporary defenses are resolved and removed.
  • The daily "Midnight Bulletin" of The News Corpse is published.
  • The Well is refreshed.
  • The Daily Upgrade is finalized.
  • Bonuses provided by construction sites and buildings go into effect (i.e. Search Tower)

Time

In real life, the midnight attack takes place at:

22:00 GMT (UK Western European Time)

17:00 EST (GMT -5)(USA Eastern Standard Time)

14:00 PST (GMT -8)(USA Pacific Standard Time)

08:00 AEST (GMT +10) (Australian Eastern Standard Time)