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Difference between revisions of "Time"
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| Line 6: | Line 6: | ||
**[[Thirsty]] becomes [[Dehydrated]]. | **[[Thirsty]] becomes [[Dehydrated]]. | ||
**[[Drunk]] becomes [[Hangover]]. | **[[Drunk]] becomes [[Hangover]]. | ||
| − | *If the player is [[Infected | + | *If the player is [[Infected]], they have a 50% chance of dying. If they are [[Dehydrated]], then they WILL die. |
==Effects on the Town== | ==Effects on the Town== | ||
Revision as of 22:12, 8 March 2011
"Midnight" is that dreaded time at which the ghouls smash themselves upon the barricaded civilizations of the living. "Midnight" takes place at 23:00 (11 p.m.) game time, oddly enough, and lasts for ten minutes. Any citizens outside the safety of town are lost forever, at least until their reanimated bodies join the zombie hordes in devouring their former friends and family.
Effects on the Player
- Action Points are restored.
- Status Effects resolve, or progress (depending on the effect).
- Thirsty becomes Dehydrated.
- Drunk becomes Hangover.
- If the player is Infected, they have a 50% chance of dying. If they are Dehydrated, then they WILL die.
Effects on the Town
- The town is attacked by zombies, pitting defensive measures against the attacking goons.
- Temporary defenses are resolved and removed.
- The daily "Midnight Bulletin" of The News Corpse is published.
- The Well is refreshed.
- The Daily Upgrade is finalized.
- Bonuses provided by construction sites and buildings go into effect (i.e. Search Tower)
Time
In real life, the midnight attack takes place at:
22:00 GMT (UK Western European Time)
17:00 EST (GMT -5)(USA Eastern Standard Time)
14:00 PST (GMT -8)(USA Pacific Standard Time)