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Difference between revisions of "Spiritual Guide"
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==Titles== | ==Titles== | ||
| − | * | + | *300× = Daylight Lantern |
| + | *1000× = Pocket Companion | ||
==Notes== | ==Notes== | ||
*The points are accumulative: on day 1 you earn 1 point of this distinction, day 2 1+2=3, day 3 1+2+3=6, and so on. | *The points are accumulative: on day 1 you earn 1 point of this distinction, day 2 1+2=3, day 3 1+2+3=6, and so on. | ||
**This way of awarding points is the same as awarding {{MetaInline|Soul Value}}. | **This way of awarding points is the same as awarding {{MetaInline|Soul Value}}. | ||
Revision as of 03:12, 2 January 2013
| Spiritual Guide |
|
| The number of days spent shepherding the noobs through the valleys of small maps and finding lost children. | |
| Category | Distinctions |
| Sub Category | Normal Distinctions |
Well done, you were bored enough to purposely join a non-distant town and try to command 39 other complete newbies and trick them into paying for this game one day, like you. Well done...
Activity
- Play in a non-distant town with at least half the players being newcomers (less than 100
Soul Points), and help them survive past day 8.
Titles
- 300× = Daylight Lantern
- 1000× = Pocket Companion
Notes
- The points are accumulative: on day 1 you earn 1 point of this distinction, day 2 1+2=3, day 3 1+2+3=6, and so on.
- This way of awarding points is the same as awarding
Soul Value.
- This way of awarding points is the same as awarding