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Difference between revisions of "EMS System (charged)"
From Die2Nite Wiki
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(→When Used: Added notification of wounding status) |
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== When Used == | == When Used == | ||
| + | :'''Will caused {{MetaInline|Wounded}} status.''' | ||
''A good dose of electricity into the spinal column, there's nothing quite like it to '''wake you up''' ! However, you smell like burnt meat.'' | ''A good dose of electricity into the spinal column, there's nothing quite like it to '''wake you up''' ! However, you smell like burnt meat.'' | ||
Revision as of 21:43, 25 October 2011
| EMS System (charged) |
|
| The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain). | |
| Category | Items |
| Sub Category | Miscellaneous items |
For when you really need those last few Action Points, no matter the price...
Found
- Charging
EMS System (incomplete) with a
Battery
When Used
- Will caused
Wounded status.
A good dose of electricity into the spinal column, there's nothing quite like it to wake you up ! However, you smell like burnt meat.
- Or, if you attempt use while
Wounded:
At the critical moment, your injury flares up, causing you to yell and drop the object. You must heal yourself before you will be able to use it.
Uses
- Can be used to restore your AP to 5, but it causes
Wounded status which also sets your max AP to 5.
- Cannot be used if you're already
Wounded. - After a single use, the
charged version becomes
incomplete.
- Cannot be used if you're already
- Subjecting yourself to this qualifies you for a rare distinction:
Masochism. - A scout using the ems system in an uncontrolled zone WILL lose camo.