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Difference between revisions of "EMS System (charged)"
From Die2Nite Wiki
m (moved EMS System to EMS System (charged): separation of items) |
(removed opinion in the intro, bandages in good towns are never needed, so you can use the ems safely) |
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{{MetaInfobox}} | {{MetaInfobox}} | ||
| − | For when you ''really'' need those last few [[Action Points]], no matter the price.. | + | For when you ''really'' need those last few [[Action Points]], no matter the price... |
== Blurb == | == Blurb == | ||
Revision as of 20:24, 10 August 2011
| EMS System (charged) |
|
| The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain). | |
| Category | Items |
| Sub Category | Miscellaneous items |
For when you really need those last few Action Points, no matter the price...
Blurb
(Both the
incomplete and the
charged versions:)
- The military version of a gadget which builds muscle through bursts of electrical stimulation. It relieves tiredness and restores your action points, but causes massive trauma (even causing death in agonising pain).
When Used
A good dose of electricity into the spinal column, there's nothing quite like it to wake you up ! However, you smell like burnt meat.
- Or, if you attempt use while
Wounded:
At the critical moment, your injury flares up, causing you to yell and drop the object. You must heal yourself before you will be able to use it.
Uses
- Can be used to restore your AP to 5, but it causes
Wounded status which also sets your max AP to 5.
- Cannot be used if you're already
Wounded. - After a single use, the
(charged) version becomes
(incomplete) and has to be recharged with a new
Battery.
- Cannot be used if you're already
- Subjecting yourself to this qualifies you for a rare distinction:
Masochism.